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special powers promo’s
AwAkEnErS
MiNoTaUrS
After phase
1, shufe the
discarded cards
and form a
second deck. If
you win a trick
with an
Awakener in
phase 2, you
draw a card from
the second deck
and place it in
your Score Pile.
[phase 2] If
you lead with a
Minotaur and
win the hand,
the other player
may take the
card they played
back into their
hand.
[phase 2] If
you collect at
least one Dark
Elf into your
score pile in
a trick, you
must discard a
non-Dark Elf
card in your
score pile from
the game. If you
have only Dark
Elf cards in your
score pile, you
do not have to discard a card. If you collect
more than one Dark Elves in a trick, you
still only discard one other faction card.
[phase 1] When
the card where
the players are
competing off
is a Satyr, the
second player
does not have to
follow faction.
The highest
number is
considered the
winner of the
trick.
[phase 1] You
may keep the
Ghost you
played instead
of the card you
would normally
take: If you win
the trick, you
place the Ghost
in your Follower
deck and discard
the card in the
middle. If you
lose the trick,
you place the Ghost in your Follower deck
and discard the top card of the deck in the
middle (without looking at it upfront).
[phase 2] If a
Tinkerer beats
a played card
by a value of 4
or more, then it
explodes! The
card is discarded
from the game.
You still win the
trick and the
other card.
When you collect
Mermaids into
your Score Pile,
leave them face
up. For every
Mermaid you
have, your play-
ed cards have a
-1 value.
If the Valkyrie is
played following
another faction,
it becomes that
faction if it is
valued 3 or
higher than the
rst card played.
DaRk ElVeS
SaTyRs
GhOsTs
TiNkErErS
MeRmAiDs
VaLkYrIe
1


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