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designed by Paolo Mori
art by Lamaro Smith 1-6 players · 45-60 minutes
ages 14+ · competitive
In the world of Galecrest, sky pirates set sail on the
winds in search of adventure, treasure, and glory.
As an admiral, you command a vast and varied
crew … but so do your rivals sailing other ships
in the pirate eet. Each day the eet lands on a
different island where you’ll send a crew member
to collect your share of the loot, hoping they’ll
return to boost your growing group of characters.
Libertalia was originally released in 2012. Ten
years later, we’re celebrating the foundations of
the original design with a revised and expanded
edition that includes all-new art, 40 characters per
player, a reputation system to resolve tiebreakers,
deluxe loot tokens, a robust solo mode, and much
more.
A game of Libertalia takes place over three voyages (or “rounds”). Each voyage begins with players
gaining an identical set of 6 character cards. Every day during the voyage, players simultaneously
select 1 character from their hand to play. Those characters are placed on the island from lowest to
highest rank (player reputation breaks ties). Players will activate daytime abilities on those characters
in ascending order, then dusk abilities and loot selection in descending order, with characters
entering each player’s ship. Lastly, night abilities on characters in ships activate.
At the end of the voyage, players will activate any anchor abilities on characters and score their loot
tokens and doubloons. They will then discard those characters, loot tokens, and doubloons, keeping
only their hands of characters that were not played. At the end of the third voyage, players reveal
their nal scores to determine who history will remember as the wealthiest pirate.
Global
1 game board
54 doubloons
(cardboard coins)
7 loot tiles
48 loot tokens
(10 maps, 8 barrels,
8 relics, 6 sabers,
6 amulets, 6 hooks,
and 4 chests)
1 bag
1 Midshipman tile
(2-player mode)
Each player
40 character
cards
1 score dial
1 reputation
token
1 graveyard
tile
At the end of each dusk,
activate night abilities ( ).
Voyages 1 – 3 Voyages 1 – 3 Voyages 1 – 3
Voyages 1 – 3 Voyages 2 – 3 Voyage 3
B
B
efore Each Voyage
efore Each Voyage
1. Populate loot tokens
(1 per player or 3 for two players)
2. Gain the same 6 character cards
3. Gain doubloons based on
reputation
End of Each Voyage
End of Each Voyage
1. Activate anchor abilities ( )
on characters and loot
2. Update score dials and
discard doubloons
3. Discard loot tokens and
characters in ships
-
-
1
1
+
+
1
1
REPUTATION
ISLAND
DAY 1
DAY 4
DAY 2
DAY 5
DAY 3
DAY 6
LOOT
12
12
7
7
8
8
9
9
10
10
11
11 2P
Gain 55.
CHEST
Keep a character in your ship
for the next voyage or gain 22.
HOOK
Discard another player’s
character from the island.
SABER
Gain 33.
AMULET
For each set of 2 map tokens,
gain 77.
For each set of 3 map tokens,
gain 1212 .
MAP
Gain 1 reputation.
Gain 11.
BARREL
Lose 33.
RELIC
Lib_Board_r7.indd 1Lib_Board_r7.indd 1 6/10/21 8:38 AM6/10/21 8:38 AM
SCOUT
11
Discard the Scout. Immediately
choose another character
from your hand and place it
on the island according to its
rank, shifting other characters
as needed.
Lib_CharacterCards_r7.indd 1Lib_CharacterCards_r7.indd 1 6/3/21 9:58 PM6/3/21 9:58 PM
BEGGAR
33
The owner of the rightmost
character on the island gives you
22 and gains 1 reputation.
Lib_CharacterCards_r7.indd 3Lib_CharacterCards_r7.indd 3 6/3/21 9:59 PM6/3/21 9:59 PM
CABIN BOY
55
If this is the leftmost character
on the island, gain 33.
Dont gain any loot tokens.
Lib_CharacterCards_r7.indd 5Lib_CharacterCards_r7.indd 5 6/3/21 10:00 PM6/3/21 10:00 PM
Lib_CharacterCards_r6.indd 41Lib_CharacterCards_r6.indd 41 6/1/21 10:10 PM6/1/21 10:10 PM
APPRENTICE
22
Use the ability of a
character in your ship.
Lib_CharacterCards_r7.indd 2Lib_CharacterCards_r7.indd 2 6/3/21 9:59 PM6/3/21 9:59 PM
INNKEEPER
44
Choose a character in your ship
and return them to your hand.
Lib_CharacterCards_r7.indd 4Lib_CharacterCards_r7.indd 4 6/3/21 10:00 PM6/3/21 10:00 PM
BANDIT
66
Move to the leftmost space on
the reputation track. Gain 11
for each position lost this way.
Lib_CharacterCards_r7.indd 6Lib_CharacterCards_r7.indd 6 6/3/21 10:00 PM6/3/21 10:00 PM
Overview and Goal
Components
MIDSHIPMAN
20.520.5
In 2-player games, place this tile over the
second and third spaces of the island.
If your character is the only
character ranked 20 or less, you
must place it on this space.
If a character is directly to the
left of the Midshipman, that
character’s opponent removes a
loot token from the current day.
1
For each set of 2 map tokens,
gain 77.
For each set of 3 map tokens,
gain 1212 .
MAP
LootTiles_r1.indd 1LootTiles_r1.indd 1 5/23/21 8:56 PM5/23/21 8:56 PM
Discard another players
character from the island.
SABER
LootTiles_r1.indd 5LootTiles_r1.indd 5 5/23/21 8:56 PM5/23/21 8:56 PM
Gain 33.
AMULET
LootTiles_r1.indd 3LootTiles_r1.indd 3 5/23/21 8:56 PM5/23/21 8:56 PM
x12 x18 x24
Lib_Rulebook_r9.indd 1Lib_Rulebook_r9.indd 1 6/10/21 9:01 AM6/10/21 9:01 AM
1


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