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Now the next player clockwise becomes the new active player. He takes all six dice
and throws. Then the two actions described above are carried out, one after the
other, and the game goes on in this way.
Finishing a row
If a player wishes to cross out the number at the extreme right end of a colour-row
(red 12, yellow 12, green 2, blue 2) he must first have made at least five crosses
in the colour-row in question. If he makes a cross on the number on the extreme
right, then he should also make a cross on the field directly next to it which shows
a lock symbol. This latter cross will also be counted in the final calculation of total
crosses! This colour-row is now finished and closed off for all the players and no
more crosses can be made in this colour in any of the subsequent rounds. The dice
of the colour corresponding to it is immediately removed from the game and is no
longer needed.
Example: Laura crosses out the green 2 and, after it, the lock symbol. The green
dice is removed from the game.
Please note: If a player crosses out the number at the extreme right end of a colour-
row, then he must announce this loudly and clearly, so that the other players know
that this colour-row is now out of the game.
If the closing-off of a row occurs during the first action, it is possible that other
players may, at the same time, also conclude and close off the same colour-row
and cross out the lock symbol at the end of it. But if a particular player has hither-
to made less than five crosses in the colour-row in question, he shall not have the
right to make a cross in the extreme-right field, even if the row has been closed
off by another player.
End of the game
The game ends immediately as soon as someone has marked his fourth misthrow.
It also ends immediately as soon as two colour-rows have been completed and
closed off (regardless by which players) and dice of two colours have consequently
been removed from the game.
Note: It may occur (during the first action) that a third row is closed off simulta-
neously with the second row.
Example: The green row was already closed off. Emma now throws two 6’s with
the white dice and says “twelve”. Max crosses out the red 12 and thus finishes
the red row. At the same time Linus crosses out the yellow 12 and finishes the
yellow row.
Scoring
Beneath each of the four colour-rows there is indicated how many points are
awarded for how many crosses within each row. Every misthrow means five minus-
points. Each player enters his points for his four colour-rows and the minus-points
for his misthrows in the appropriate fields at the bottom of the card. The player
with the highest total result is the winner.
Example: In red, Laura has
4 crosses, which gives her
10 points; in yellow, she
has 3 (= 6 points); in green
7 (= 28 points); and in blue
8 (= 36 points). For her two
misthrows she must sub-
tract 10 minus-points.
This means that Laura’s
total result is 70 points.
The Author: “Qwixx” is Stefan Benndorfs fourth release in the games genre. He has shown a particular
talent for entertaining games with dice, since “Qwixx” has already been preceded by “Wuerfelexpress”,
“Fiese 15”, and “Mensch aergere dich nicht mal anders” as representatives of this game-type.
The Illustrator: Oliver Freudenreich has illustrated games for almost all German, and many inter-
national, publishing houses. Further info on: www.freudenreich-grafik.de
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