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God Of Music
Your Move: Your Worker may
move into an opponent Worker’s
space (using normal movement
rules) and force their Worker to the space yours
just vacated (swapping their positions).
1
.
Apollo
Goddess of the Hunt
Your Move: Your Worker may
move one additional time, but not
back to the space it started on.
2
.
Artemis
Goddess of Wisdom
Opponents Turn: If one of your
Workers moved up on your last
turn, opponent Workers cannot
move up this turn.
3
.
Athena
Titan Shouldering the Heavens
Your Build: Your Worker
may build a dome at any level
including the ground.
4
.
Atlas
Goddess of the Harvest
Your Build: Your Worker may
build one additional time, but not
on the same space.
5
.
Demeter
God of Blacksmiths
Your Build: Your Worker may
build one additional block (not
dome) on top of your rst block.
6
.
Hephaestus
God of Travel
Your Turn: If your Workers do
not move up or down, they may
each move any number of times
(even zero), and then either builds.
7
.
Hermes
Bull-headed Monster
Your Move: Your Worker may
move into an opponent Worker’s
space (using normal movement
rules), if the next space in the same direction is
unoccupied. eir Worker is forced into that space
(regardless of its level).
8
.
Minotaur
God of the Wild
Win Condition: You also win if
your Worker moves down two or
more levels.
9
.
Pan
Titan Benefactor of Mankind
Your Turn: If your Worker does
not move up, it may build both
before and aer moving.
10
.
Prometheus
Simple God Power Cards For the rst few
games you use God Powers, we strongly suggest
using the Simple God Powers below, indicated by
the hibiscus ower
.
Normal Rules and conditions still apply to
you when using a God Power, with the exception of
the specic changes described by the God Power.
You must obey all God Power text that says
you “cannot” or “must,” otherwise you lose the game.
Domes are not blocks. If the God
Power description states it aects blocks, it
does not aect domes.
“Forced” is not “moved.” Some God
Powers may cause Workers to be “forced” into
another space. A Worker that is forced is not
considered to have moved.
Remember: To win the game by moving onto
the third level, your Worker must move up
during your turn. erefore, if your Worker is
Forced onto the third level, you do not win the
game. Moving from one third level space to
another also does not trigger a win.
God Powers apply or are triggered at a
specic time, according to what is stated at the
start in the God Power’s description.
For example, Apollos God Power description
starts with “Your Move.” is means if you
possess Apollos God Power, it can only be used
by you during the “move” phase of your turn.
When using a God Power, all text in its
description is written from the perspective of
the player possessing the God Power. Any time
an “opponent” is mentioned in a God Power
description, it is referring to an opponent of the
player possessing the God Power.
Additional Setup must be performed if
your selected God Power features “Setup” text in
the description. Additional setups are performed
in turn order beginning with the Start Player,
before any players place their workers (unless
otherwise stated by the "Setup" text).
Additional Win Conditions are
specied by some God Powers. In addition to
being able to win by moving up onto the third
level during your turn, you can also win by
fullling the “Win Condition” described.
Banned VS. If you purchase a
Santorini™ expansion in the future, you will
notice some gods may feature a
on them to
indicate banned matchups. We strongly suggest
that you do not play a God Power against any of
the banned gods listed because the matchup is
either not compatible, not interesting, or highly
imbalanced. Any rules regarding Tokens and
Hero Powers apply to game play with the future
expansion pack.
God Power SetupGod Power Setup
22
Once youve played a few 2-player games using
only the rules on the front page of the rule book,
we suggest you try God Powers.
God Powers are cards that provide you with
a powerful ability
AA
that can be used
throughout the game. Many God Powers
change the way Workers move and build.
God Power Setup
Aer setting up the Island using only step 1
from the “Setup” section on page 1, perform the
following steps:
22
e Challenger (the most “god-like
player) chooses God Powers equal to
the number of players and explains
them using the rulebook (to nd them,
refer to icon and index number
BB
).
33
In clockwise order, everyone chooses a
God Power and places it in their area.
e Challenger receives the last God
Power.
44
e Challenger chooses a Start Player
(including themself). e Start Player
places 2 Workers of their chosen color
on any unoccupied spaces on the
board. In clockwise order, the other
players each place all their Workers.
Note: If playing a 3-player (
) or 4-player
(
) game, ensure all chosen God Powers
are compatible with the number of players
CC
.
All God Powers are playable in 2-player games.
CC
AA
BB
3


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