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Creating “Mark locations
3
Dynamic Arranger Function
The le is processed and saved with the same le name as the
imported le into the “My Performances” USB memory folder. The
display briey conrms and then the imported Performance List is
showed.
NOTE
If the le name of the Performance List already exists, the BK-9
displays the following message: A le having this name already
exists Overwrite? ” . Select YES” to replace the le. Select “NO” to
reject the import operation.
7. Press the PERFORMANCE [LIST] button.
The Performance List imported is already selected.
8. Push the dial to view the single Performances.
Dynamic Arranger
Function
The DYNAMIC ARRANGER function allows you to control the
volume of the accompaniments parts via the way you strike the
keys in the chord recognition area (velocity sensitivity).
It can be selected using [MENU] button “Performance Edit
“Dynamic Arranger.
Right Display
The following parameters can be edited:
Parameter Setting Explanation
Switch O, On
Enable or disable the Dynamic Arranger
function.
ADrum
-127 ~ +127
There are eight accompaniment parts:
ADrum (the drums), ABass (the bass)
and ACC1~6 (the melodic accompani-
ment parts).
Set the desired value with the dial or
the [DEC]/[INC] buttons.
You can specify positive and negative
sensitivity values.
Positive values mean that the volume
of the part in question increases when
you strike the chord recognition area
keys harder, while negative values
mean that the volume of the selected
accompaniment part increases as your
velocity becomes softer.
You could use extreme positive/nega-
tive “Acc” pairs (i.e. “127” and “–127”)
to alternate between those two lines
simply by varying your velocity. One
part would then only be audible when
you strike the keys softly, while the
other would only be triggered by high
velocity values.
Choose “0” for parts whose volume
should not be aected by your velocity
values.
Abass
Acc1
Acc2
Acc3
Acc4
Acc5
Acc6
Using the “Mark & Jump
function (only for SMF)
The BK-9 gives you the possibility to mark” (memorize) up to 4
locations of the current song (SMF) and “jump to any of the marked
location. In addition, if you save the song, the four “Mark & Jump”
locations are stored within the song.
The four “Mark & Jump” locations can be selected by pressing the
VARIATION [1]~[4] buttons.
When you select a song that contains such markers, the indicators
of the VARIATION [1]~[4] buttons light. For songs that do not
contain these indications, the indicators remain dark.
Editing and programming “Mark & Jump” locations can be carried
out as follows:.
Creating “Mark locations
1. Load an SMF song.
See “Selecting a Song or Rhythm on a USB Memory in the BK-9
owner’s manual.
2. Open the “Smf Mark Jump Edit” page:
You have two ways to do it:
a. Press the VARIATION [1]~[4] button whose indicator is
dark (“mark” location empty).
NOTE
The “Smf Mark Jump Edit” page will not open if you select
a VARIATION [1]~[4] button whose indicator lights (“mark”
location already set).
b. Press [MENU] button and by the dial select the “Smf
Mark Jump Edit” page.
Right Display
As you can see there are four elds (“Mark Bar 1”~ “Mark Bar 4”:
Parameter Value Explanation
Mark Bar 1
OFF, 1 ~ song length
in Bars
OFF
Empty “mark” location (the
corresponding VARIATION
[1]~[4] is dark)
song length in Bars
It contains the indication of the
number of the bar where you
want to jump.
Mark Bar 2
Mark Bar 3
Mark Bar 4
The following operation can be performed whether the song is
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  • New owner BK 9. How to add speaker and what kind , wats ?? totally ignorant. Submitted on 7-1-2023 at 03:00

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