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Comment lancer ?
Orientez la pointe du bateau vers un fl amant.
Du bout de l’index, tordez doucement la bouée
dans la fente du bateau vers l’arrière et lâchez.
Prenez immédiatement la bouée suivante
(toujours une seule à la fois) et continuez de
lancer ...
Les bouées qui manquent leur cible ne sont pas
remises en jeu et restent où elles ont atterri.
Conseil : Pour éviter que votre bateau ne dérape au
moment du lâcher de bouée, il est préférable de le
maintenir avec l’index de l’autre main en appuyant
dans le trou au milieu du bateau.
Fin de la manche
Le jeu continue jusqu’à ce que tous les joueurs
aient lancé leurs 12 bouées. Ils comptent ensuite
les points :
Toutes les bouées tombées à côté sur le plateau
de jeu sont remises dans les bateaux.
Reprenez les bouées de votre couleur enfi lées au-
tour des fl amants et placez ces bouées gagnantes
devant vous.
Pour chaque bouée autour d’un crocodile, vous
perdez une bouée gagnante. Remettez cette
bouée dans votre bateau avec celle du crocodile.
Comptez alors les bouées gagnantes qui restent
devant vous.
Le joueur qui en totalise le plus remporte cette
manche et gagne un jeton. En cas d’égalité,
chacun reçoit un jeton.
Remarque : Les bouées enfi lées de travers autour
des animaux comptent aussi.
L’important est que celles-ci aient clairement été
enfi lées autour de leur cou.
Dès que chacun a de nouveau chargé son bateau
avec ses 12 bouées, la manche suivante commence.
Fin de la partie
Le jeu s’arrête après 3 manches. Le joueur qui possède le plus de jetons remporte la partie.
En cas d’égalité, tous ces joueurs ont gagné.
Variante :
Il est possible de départager les joueurs ex æquo au cours d’une dernière manche.
© 2013 Ravensburger Spieleverlag
Jeux Ravensburger S.A.S. · 21 rue de Dornach · F-68120 Pfastatt
www.ravensburger.com
ar
tie.
9
Contents
1 game board
7 amingos and 2 crocodiles
4 boats
48 life buoys (in 4 different colours)
12 tokens
Before playing for the first time
Push the tokens out of the template, and press the
slots out of the game board. Take the life buoys out
of the plastic bags. They can be stored
in the four side compartments of the
insert at the end of the game.
The exciting “fl ip the rings” game
for 2 to 4 players, ages 5 to 99 years
Ravensburger® Game No. 22 209 4
Authors: Haim Shafi r, Yoav Ziv, Yaacov Kaufman
Design: DE Ravensburger, Kinetic, Dynamo, KniffDesign (rules)
Illustrations: Eckhard Freytag · Photos: Becker Studios · Editor: Stefanie Fimpel
Preparation
Put the fl amingos in the
pink slots and the crocodiles
in the green ones. Then turn
the gures slightly to the
left or right so they are
rmly attached to the game
board.
Place the game board with the fi gures on the
insert in the box.
Put the game in the middle of the table.
The corners of the boxes face the players.
If there are fewer than four players, then one or
more corners of the box will be unoccupied.
Each player takes 1 boat and 12 life buoys of the
same colour.
Put eleven of the life buoys in the indentation in
the middle of the boat, and the twelfth one in the
slot at the front of the boat.
Move your boat to within 20 – 40 cm of the corner
of the board you are nearest to. Fill the boat with
the life buoys and get ready!
Get the tokens ready.
The aim of the game
The aim of the game is to save the fl amingos
by
skilfully “fl ipping” as many of your life buoys as
possible over them.
And off you go
Everyone plays at the same time! The game is played
in three rounds. At the end of each round you work out
how many fl amingos each player was able to save.
GB
h
b
uo
ys
o
Be
fo
re
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Au
th
Design: DE Raven
sb
Il
lustrations: Eckhard Freytag · P
ho
t
22209_Ringo_Anl_INT. Aussch 7-8 21.11.12 11:27
9


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