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Ultimate Werewolf is an interactive game of
deduction for two teams: Villagers and Were-
wolves.e Villagers dont know who the Were-
wolves are, and the Werewolves are trying to
remain undiscovered while they slowly kill o
the Villagers one at a time. A Moderator (who
can be any player) runs the game, facilitating
each stage of Ultimate Werewolf.
e game is over when either all the Villagers or
all the Werewolves are dead.
Components
80 Role cards, a rulebook, and a score pad.
BASIC GAME
Werewolf takes place over a series of game days
and nights. During the days, the players work
together to determine who among them is a
Werewolf, and vote to lynch them. Ultimate
Werewolf requires some players to mislead other
players in order to win. Each night, the Werewolves
choose a victim, and the lone Seer checks one
player and learns if that player is a werewolf or not.
BasiC Game setup
For a basic game (great for first-time Ultimate
Werewolf players), youll need the following cards:
1 Seer card, Werewolf cards (1 for 6-8 players,
2 for 9-11 or 3 for 12-15), and 1 Villager card
for each of the re maining players.
Deter mine who will be the Mode rator for the
game and give them the Moderator score pad
and a pencil.e players should be seated in a
circle (around a large table or group of tables if
possible).
e Moderator shues the cards and deals one
face down to each player. Each player should
look at his card, being careful not to reveal it to
anyone else.
At this time there should be no talking from
anyone except the Moderator, until the
following game day.
the First niGht
On the first game night,
the Moderator will call
out the roles of Were-
wolves, and then the
Seer separately, so he
knows which play ers
are in those roles,
and so the Were-
wolves can see who
the other Werewolves
are.e Villagers are never
woken up at night.e
night pro cess works by the
Mode rator saying the
following:
e party game with dozens of roles
and components for 5-68 players
by Ted Alspach
1
Peg_WERWOLF_2015_Regel_US_RZ.indd 1 08.04.15 13:25
1


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