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Ally
2
Bogglin
: Inflict 1 point of damage.
Victory Points
22
Seizure of Âlandur
At the end of the game, this
card is worth 2 victory points.
Support
Cunning Leader
In each dice phase, you
can re-roll 1 die.
Event
Short Rest
You can use a you
rolled and have not used
yet, as though it were a .
Twist of Fate
Shadow Armor
Cancel 1 point of damage.
Ally
2
Bavragor
: Inflict 1 point of damage.
Victory Points
44
Forging Keenfire
At the end of the game, this
card is worth 4 victory points.
Support
Ancient Knowledge
In each draw phase, you
can draw 1 additional card.
Event
Begone!
Move a card in
your opponent’s display
to their discard pile.
Twist of Fate
Andôkai’s Power
In the next dice phase only,
you can roll 2 additional dice.
9x Ally
3 Wild Cards
8x Victory Points 7x Support 6x Event 5x Twist of Fate
Back of each Deck
The Forces
of Good
The Forces
of Evil
6 Dice with Faces 1-5
and Wild
23 Cards for The Dwarves Base Game:
a standalone scenario based on the fth
novel in the series, “The Triumph of
the Dwarves”. Additional information on
how to use these cards can be found
on the cards.
GAME IDEA
In the world of Markus Heitz’s The Dwarves the Forces of Good ght against the Forces of Evil. In this card duel, you each take a side, trying to win
the battle in its favor.
COMPONENTS
2 (apart from the illustrations) identical decks of 35 cards, including:
SETUP
Peacefully choose the side you will represent during the game. Take the 35 cards of your side, shufe them thoroughly, and place them face down in
front of you as your draw pile. Draw 4 cards from the top of the pile and take them into your hand. Make sure you have enough space for a discard
pile, and the cards you will play in front of you, into your display, during the course of the game. Place the Wild Cards and the dice in the middle of
the table and you are ready to go.
COURSE OF PLAY
The smaller player begins the game with the rst turn, then you alternate.
On your turn, you go through the following 3 phases:
1. Draw Phase 2. Dice Phase 3. Card Phase
Then the other player takes their turn. You keep playing in this fashion until one of
you draws the last card from their draw pile. When this happens, the game ends im-
mediately. The player who has the most victory points in their display wins the duel.
1. Draw Phase
Draw 1 card from the top of your draw pile and take it into
your hand. If you have cards in play that allow you to draw additional
cards (like Ancient Knowledge or Informant), you must draw all the
cards at once or only the 1 required card. You cannot draw just one
card and then decide whether you want to draw additional cards or
not. However, each turn, you can decide again whether you want to
draw the additional cards or not. Yet, you must always at least draw the
1 required card. There is no hand limit.
2. Dice Phase
Take 3 dice from the middle of the table and roll them. There
are cards that allow you to roll additional dice (like Reinforcement
and Andôkai’s Power or Ordnance and Surround) or re-roll 1 die (like
Rodario’s Trickery or Cunning Leader). You cannot roll more than
6 dice. During the Card Phase you can only use the dice you have
rolled. The axe symbol is the wild side of the die: you can use it as any
number from 1 to 5.
3. Card Phase
Use the dice you rolled to play cards from your hand and use
the effects of the cards in your display. You can play cards from
your hand and activate card effects in your display in any order you
like. You can only use each die rolled once. Return it to the middle of
the table after use.
Card Overview:
At the top there is the card type in
textual and symbolic form.
At the left and right side there is the
cost to play the card.
A text box explains the effect of the
card.
The number in the bottom left corner
to the right of the heart symbol shows
the health points of the card.
The number in the bottom right corner
to the left of the faction symbol shows
the victory points .
Victory Points
44
Forging Keenfire
At the end of the game, this
card is worth 4 victory points.
For Dwarves (not exclusively)
Ages 10 and Up
ToD
Find a Magic Spring
Time: 3
Quest: At the same time, one
dwarf must be in Roodacre
and another one in
Lot-Ionan’s Vaults .
Effect: e Speed value of all
heroes is decreased by 1
(minimum 1).
Reward: Pony
A
ToD
Pony
After you roll for movement
on the map or a Speed test,
you can add 1 to a die
of your choice.
THE TRIUMPH
OF THE DWARVES
In this expansion to e Dwarves board game,
you can immerse yourself in the events of the fifth
volume of the bestselling novel e Dwarves – it will
be the greatest challenge you had to face thus far.
Contents: 13 Scenario Cards (8x A, 2x B, 3x C),
8 Special Equipment Cards
Designers: Lukas Zach & Michael Palm – www.ludocreatix.com
Illustrations: Jarek Nocon´ · Gra phic Design: Hans-Georg Schneider
Realisation: Klaus Ottmaier · © 2015 Pegasus Spiele GmbH, Am
Straßbach 3, 61169 Friedberg, Deutschland, unter Lizenz von Markus
Heitz www.mahet.de · Alle Rechte vorbehalten. Nach den Romanen
von Markus Heitz: Die Zwerge, Der Krieg der Zwerge, Die Rache der
Zwerge, Das Schicksal der Zwerge, Der Triumph der Zwerge © 2003,
2004, 2005, 2008, 2015 by Markus Heitz. Dieses Werk
wurde vermittelt durch die AVA international GmbH
Autoren-und Verlagsagentur München
www.ava-international.de
Nachdruck oder Veröffentlichung der Anleitung,
des Spielmaterials oder der Illustrationen ist nur
mit vorheriger Genehmigung erlaubt.
Peg_Dwarves_Duel_Rules_ASS_RZ.indd 1 28.04.16 13:23
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