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SETUP
Place both game boards into the middle of the play area. Arrange
all game materials except the cards as explained in the base
game rules on or besides the game boards. Place the Council tile
of your language on the second box right of the middle of the
Dwarven Council. It replaces the effect of that box.
Replace all material as described in the Components section of
these rules.
Choose 1 Character board and place the accompanying gure or the
appropriate space on the map. (If Xamtys II. from the New Heros Expansion
was chosen, treat her ability regarding Adventure cards to read Saga cards
instead for this expansion.)
Decide together which novel you would like to play. Use the corresponding
Saga cards (indicated by the number in the book on the back side).
Once you have decided on a novel, sort the Saga cards by letter and shufe
the A, B, and C cards separately. Then prepare the Saga card pile by placing
the C cards on the bottom, the B cards on top of those, and nally without
looking3 of the 7 A cards on top of the pile.
You can increase the difculty level by using more A cards.
Return the remaining Saga cards to the game box—you will not need them
this game.
Then place the Saga card pile on the leftmost space on the small game
board. Draw 3 cards from the Saga card pile and place them face up to the
right of that pile.
You do not need the Scenario and Adventure cards of the base game when
playing the Saga expansion.
Shufe the Threat cards of the Saga expansion and place them as a draw
pile next to the small game board. Unlike the base game, do not shufe a
Threat card into the Saga card pile. You do not need the Threat cards of the
base game when playing the Saga expansion.
Lastly, shufe the Equipment cards of the base game to create a draw pile
and place them next to the board as usual.
PLEASE NOTE: When components refer to Dwarves”, they also
mean non-dwarven heroes controlled by the players (like Narmora from
the Character expansion).
Note: Unlike the base game, the Saga expansion can be played by six
players. It includes an additional Health token for that purpose.
SAGA RULES
The Saga expansion is played according to the base game rules with the following exceptions:
Saga Cards
When you complete the quest on a Saga card, discard it. In the Draw New
Cards phase of a turn, draw 1 Saga card for each completed Saga card. If
it shows the next letter, you have to place it face down for now. Only if
all face-up Saga Cards of type A are complete and discarded, turn over all
cards of type B.
When all B cards are complete, only turn over a single card of type C. Do not
turn over any more Saga cards until the end of the game. Once you complete
this one C card, you win the game!
IMPORTANT: Face-up Threat cards are not considered Saga cards.
They are in a separate display!
Reward
If a Saga card shows a reward, you must rst complete its quest to attain
the reward.
Threat Cards
Unlike the base game, you do not shufe the 2 Threat cards into the pile
when the Hero token moves onto the corresponding space on the Doom
track.
Instead the active player draws 2 new Threat cards from the pile. Decide
together which of the two cards you choose as the new Threat, and place it
next to the pile. Return the other card to the bottom of the pile.
If you choose a card with an “immediate” effect, immediately carry out this
effect and then return the card to the game box it cannot come into play
again this game. Unlike the base game, you do not draw another Threat card.
Threat cards that are not played “immediately” have an effect that remains
active as long as the card is face up. Once you complete its quest and avert
the threat, return the card to the game box it cannot come into play again
this game.
Special case: If you discard an Expert Disguise Equipment card from
the base game for its effect, it negates the effect of a Threat card until
the end of that turn.
SPECIAL RULES OF THE SAGA NOVELS
Novel 2
This scenario requires the following additional components:
Place them ready at hand next to the playing area.
Special Rules
There are no special rules or changes in setup when playing novel 2.
Hammer
Blacksmith 12 Saga cards for novel 2
Alf
with Keenre
A
Blacksmith
Travel to . As an action, succeed
at 1 Craft test 4+ there to draw
2 Equipment cards. Decide together
which player(s) may keep them
3


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