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A New World
The Cataclysm broke the world and left it in ruins for
centuries. But a new age is dawning–one in which
humankind will rebuild its civilisation and claim the wild
and dangerous reaches of the world once more. It is an age of
hope, of light, and of heroes.
The Cataclysm expansion includes a brand new board that
replaces the board provided in the base game. When using
this new board, players follow all the rules for the old board
provided in the base game rulebook, with the exceptions
detailed below.
Denizens
The Cataclysm killed many, and scattered
those who remained throughout the
lands. Now, they slowly return to places
of civilisation, offering their goods and
services to brave adventurers.
There are a number of spaces on
the Cataclysm board, along with the
“Settlement” Terrain card, that instruct
a character to draw 1 Denizen. When a
character encounters any of these spaces,
he draws 1 Denizen card from the top
of the Denizen deck and adds it to his
space. Then, he visits 1 Denizen on his space.
When a character visits a Denizen, he resolves the text on the
card. If there is a numbered list without special instructions,
he rolls 1 die and resolves the effect listed next to the result of
his roll. If a character cannot resolve the text on the Denizen
he is visiting, nothing happens, though the Denizen still
counts as having been visited. For example, if a character
visits the Doctor and has no lives to heal or gold to pay the
Doctor, nothing happens.
After a character visits a Denizen, that Denizen is discarded
unless the trait on its card matches the name of the space the
character is currently on. Denizens with the “Any” trait are
never discarded after being visited, and Denizens without
traits are always discarded after being visited.
Denizen cards do not count as Adventure cards, and do not
count towards the number of cards on a space. Denizens can
only be visited if a card or board space instructs a character
to do so.
If a character is instructed by a card or rule to visit a
specific person at a space (for example, the Hag requires
that character to visit the Village Mystic at the Village), that
character can instead visit the Denizen with the same name,
no matter the space that Denizen is on.
Denizen Card
character encounters any of these spaces,
Barmaid
City Tavern Village
1) Get drunk and collapse in
a corner. Miss 1 turn.
2) Tip her. Lose 1 gold.
3) Have a good time!
4-5) Hearty meal. Gain 1 life.
6) Strange brews. Gain
1 Strength or 1 Craft.
After visiting the Barmaid,
you may spend 1 gold
to visit her again.
Rolling on Denizen Spaces
Some spaces that once instructed players to roll dice (City,
Tavern, Chapel, etc.) now have players draw Denizens. If a
card instructs a player to roll 1 die and use the listed results
of another space, he instead chooses and visits 1 Denizen on
the named space. If there are no Denizens on that space, then
nothing happens. For example, if a character encounters the
Carnival and is instructed to roll 1 die with the same results
as the Tavern, he instead chooses 1 Denizen at the Tavern
and visits it.
Remnant Cards
Buried and lost for hundreds of years,
ancient treasures, creatures, and places
lay scattered across the land of Talisman,
available to the first hero who digs deep
enough at the right location.
At the start of the game, place 1 Remnant
card facedown on each space with a
Remnant symbol, except for the Ruins,
upon which 2 Remnant cards are placed.
A facedown Remnant card does not count
as an Adventure card and does not count
towards the number of cards on a space.
When a character lands on a space with
a facedown Remnant card, he flips it faceup before deciding
to encounter the space or a character on it. A faceup Remnant
card counts as an Adventure card for all abilities and effects.
When a Remnant card is discarded, it is placed in the
Adventure deck discard pile. If the Adventure deck discard pile
is shuffled back into the Adventure deck, any Remnant cards
in the discard pile are also shuffled into the deck. After the
game ends, return these cards to the Remnant deck.
Mixing Expansions
Cards Remaining on Spaces
Adventure cards in The Cataclysm do not list the default
way that cards are removed from the board. Instead, cards are
removed from the board depending on their type, as follows:
Event cards are discarded after they are encountered and
their effects are resolved.
Enemy cards stay on their space until defeated.
Stranger cards stay on their space after being
encountered, unless otherwise stated.
Object and Follower cards stay on their space until taken.
Place cards stay on their space after being encountered,
unless otherwise stated.
Remnant Card
Event
You discover an ancient
library, filled with the lore
of lost ages. Roll 1 die:
1) Lose 1 Craft.
2) Lose 1 turn.
3-4) Gain 1 Spell.
5-6) Gain 1 Craft.
Lost Knowledge
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