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Prowling Werewolf
The Werewolf Card lists the rules for how the Werewolf figure
prowls around the game board and interacts with characters
that it lands on.
Setup
At the start of the game, place the Werewolf figure on the
Forest space and place the Werewolf Card faceup next to the
game board.
Moving the Werewolf
Whenever a player rolls a “1” for his move, he completes his
turn as normal, but then he must roll the die again and move
the Werewolf figure according to the normal rules for moving
a character, with the following exceptions:
If the Werewolf figure moves during the Night and enters
a space with a character, it must end its movement in
that space.
The Werewolf figure may freely cross the Storm River at
the Sentinel.
The Werewolf figure cannot cross the Portal of Power.
The Werewolf figure may enter and leave expansion
boards, such as the Dungeon Region, according to the
normal rules for a character entering and leaving those
expansion boards. If the Werewolf figure reaches the
last space on an expansion board, such as the Treasure
Chamber in the Dungeon Region, it must immediately
move to any space in any Region (except the Inner Region)
and end its movement in that space. The player moving
the Werewolf figure chooses which space it moves to.
Encountering the Werewolf
Whenever the Werewolf figure ends its movement on a space
containing 1 or more characters, the player who moved the
Werewolf figure must choose 1 character on that space. The
chosen character then rolls 1 die and consults the chart on the
Werewolf Card to determine what happens. If the characters
rolls a “1” result on the Werewolf’s chart, he becomes a
lycanthrope (see “Becoming a Lycanthrope” below).
Characters who land on the Werewolf figure’s space do not
encounter the Werewolf figure.
Becoming a Lycanthrope
Whenever a character encounters the Werewolf figure or fights
a character who has become a lycanthrope, he risks inheriting
its curse and becoming a lycanthrope himself. Some of the
Adventure Cards in The Blood Moon expansion may also
result in a character becoming a lycanthrope.
When a character becomes a lycanthrope, he must take a
Lycanthrope Card and place it faceup next to his character
card. If a character is instructed to become a lycanthrope and
he already has a Lycanthrope Card, the effect is ignored: the
character does not take an additional Lycanthrope Card.
The instructions on a Lycanthrope Card are only followed
when it is Night; however, the character is still considered a
lycanthrope even during the Day. This distinction is important
because some encounters affect characters differently if they
are a lycanthrope.
If a character is turned into a Toad, he must discard his
Lycanthrope Card. If a character who has been turned into a
Toad becomes a lycanthrope, his Toad Card and figure change
back to his original character’s card and figure. He then takes
a Lycanthrope Card as normal.
Alternative Ending Cards
The use of Alternative Ending Cards is optional, and players
should agree whether or not to use them before starting
the game. The Alternative Ending Cards included in The
Blood Moon expansion are usable with Alternative Ending
Cards from other expansions.
Setup
Setup for Alternative Ending Cards is determined by which of
the two game variants players decide to use. Players can start
the game with the card either revealed or hidden.
Revealed Variant
The revealed variant has a greater impact on characters
during the course of the game and offers players
more strategy.
If players use the revealed variant, all
Alternative Ending Cards with a hidden icon
in their upper left corner must be removed
from the game. Cards with a hidden icon
can only be used when playing with the
hidden variant.
Players must then shuffle the remaining Alternative Ending
Cards at the start of the game, draw 1 card at random, and
place it faceup on the Crown of Command at the centre of the
game board.
Hidden Variant
The hidden variant adds more mystery and excitement to the
game because players do not know what dangers await them
at the Crown of Command until they reach the space.
If players use the hidden variant, all
Alternative Ending Cards with a revealed
icon in their upper left corner must be
removed from the game. Cards with a revealed
icon can only be used when playing with the
revealed variant. Revealed Icon
Hidden Icon
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