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End of Turn: Complete Mission Objectives
At the end of each turn, check which City your Spy is in. (Other Cities your Spy has traveled through during the turn are
not important.) You can now place 1 Agent in the circle for the matching City objective on each of your Mission cards
with that City.
If you now have Agents on all of the City objectives for a Mission card, the Mission is complete. Immediately return all of the
Agents for this Mission to your supply and turn the Mission card facedown in front of you.
Note 1: You can use these Agents immediately if you have this City as an objective on other Mission cards.
Note 2: If you don't have an Agent in your supply, you may take back 1 or more Agents from the game board or other
Missions rst, following the rules for Take Back Agents above.
This number indicates how many victory points you will receive at the end of the game if you have
completed this Mission.
This symbol indicates an extra turn. If you complete a Mission with this symbol, you immediately take
another turn. If you complete several Missions of this type, you will be able to take several extra turns in
a row.
Example: Lisa's Spy arrives in Madrid on her next turn. Lisa has accepted 2 Missions that
include Madrid.
First she places 1 of her Agents in the Madrid objective on the Mission where she has already
placed an Agent for the London objective.
(If Lisa doesn't have an Agent in her supply to put on the Mission card to complete the Mission,
she could rst take back Agents to her supply from the game board or other Missions as usual.)
Since this Mission is now complete, Lisa immediately returns all Agents on this Mission back into
her supply. Then she places 1 Agent on her second Mission, which also has a Madrid objective.
Lisa immediately takes another turn for completing a Mission with an Extra Turn icon. At the end
of the game, the completed Mission will provide 2 victory points.
The end of the game is triggered as soon as the rst player has completed 7 or more Missions.
Now, all other players will take 1 last turn (in usual turn order). Then the game ends and players total their scores.
Note: If you complete a Mission on your last turn that gives you an extra turn, you still carry it out (and possibly others).
For each completed Mission, you gain the victory points indicated on the respective Mission.
• For every accepted but incomplete Mission, gain 1 victory point for each City objective you have covered with an Agent.
The player with the most victory points wins. If there is a tie, the tied player who took their turn later in the turn order wins.
Play with the darker reverse side of the board. On this side, when you accept a new Mission, you must place 1 additional
Agent in the Assigned Agents space for the Mission.
(This means that overall you will have fewer Agents available, especially if you have 2 or 3 incomplete Missions.)
Important: If you don't have any open Missions in front of you when you accept a new Mission, you don't have to place any
Agents on the Assigned Agents space regardless of which space the Mission was on in the Mission display.
Note: You should always play this variant with 15 Agents.
Game Design: Brett J. Gilbert and Matthew Dunstan
Illustration and Graphic Design: Dennis Lohausen
English Translation: Ralph H Anderson
Realization: Sebastian Hein
Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany. © 2021 Pegasus Spiele GmbH.
All rights reserved. Reprinting or publishing of the rulebook, game components, or illustrations is prohibited without prior permission.
END OF GAME
VAR IANT: ADVANCED SETUP
SCOR ING
4


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