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A player can always stop voluntarily and proceed to the
2nd phase unless he draws a Ship that is of identical
color to one that is already in the harbor dispay and
that he cannot repel. If that happens the player has to
discard all of the harbor display (remember to keep
Expeditions separate!) and he is forced to forfeit the rest
of his turn. Phase 2: Trade & Hire will not take place, but
all players with a Jester in their personal display gain 1
coin.
Play continues, with the next player in turn order becoming
the active player and performing his Phase 1: Discover.
Should the draw pile ever be empty during game play,
simply shuffle the discard pile and create a new face
down draw pile.
2. trade & hIre
In this phase the active player will be able to take
1-3 cards from the harbor display and then all other
players will also get a chance to take 1 card. Exactly
how many cards the active player will be able to take
depends on the number of differently colored Ships in
the harbor display:
0-3 differently colored Ships; take 1 card from the
harbor display
4 differently colored Ships; take 2 cards from the
harbor display
5 differently colored Ships; take 3 cards from the
harbor display
Cards are taken one by one so the ability of one card
may be immediately used for the next card taken.
Trade:
The player takes 1 Ship from the harbor display, and
puts it into the discard pile. He now gains as many coins
as are depicted on the banner at the top of the card.
Klemens takes the Flute from the harbor
display, puts it onto the discard pile and
gains 2 coins.
Hire:
To hire 1 Person, a player has to pay an amount
of coins (put onto the discard pile) equal to the cost
depicted on the bottom part of the Person he wishes to
hire. He puts the Person into his personal display and
may from now on use the ability on the top part of the
card (the banner). All abilities are explained at the end of
the rules.
Andrea is hiring a Sailor. She pays 3 of her
coins into the discard pile and puts the
Sailor into her personal display.
After the active player has taken 1 or more cards (Ships
or Persons), every other player in clockwise direction may
now also take 1 card if able, following all rules. Before he
can do this, however, that player has to give the active
player 1 coin as compensation. Should he take 1 Ship,
this coin may come from the income of that Ship.
After all other players have had a chance to take 1 card,
all leftover cards are discarded. It is also possible that
there were too few cards to give all other players a
chance to take one.
Now the next player in clockwise direction will be the
active player and starts with his Phase 1: Discover.
Example: It’s Andrea’s turn. She had drawn 5 cards into the harbor display during her Discover Phase. 4 of
those were differently colored Ships which is why she was able to take 2 cards. First she took a Ship worth two
2 coins. Then she spent the money to hire 1 Person. Now the other players may take a card, if able. Alex wishes
to take 1 of the Ships that are left. He gives Andrea 1 coin for compensation, chooses 1 Ship, puts it onto the
discard pile and takes the appropriate amount of coins. After the rest of the players also had a chance to take
1 card, the leftovers are discarded.
end of Game end of Game varIant
The end of the game is checked as soon as 1 player
was able to acquire 12 victory points into his personal
display. The rest of the game round will be played to its
completion, i.e. game play will continue until the player
sitting to the right of start player will have been the
active player.
Winner of the game will be the player who was able to
acquire the most victory points in his personal display.
In case of a tie, the player who still has the most coins left
is the winner. If the tied players are also tied in coins, they
share the win.
As an alternative you can play with the following End of
Game:
The end of the game is checked as soon as 1 player was
able to acquire 12 victory points as well as at least 1
Expedition into his personal display. All other rules stay
the same. Winner of the game will be the player who
was able to acquire the most victory points and at least 1
Expedition. Tie braking stays the same.
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