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IntroductIon
Calls for expeditions are not enough anymore, now you also must complete contracts—either in competition against each
other or racing against the clock together. Even if you have nobody else to play with, you do not need to pass on a game of
Port Royal! With all the new challenges ahead, support from new persons is more than welcome …
new components
15 wooden cubes,
3 of each colour
14 Persons
5 Clerks 4 Gunners 5 Vice Admirals
18 Contracts as large cards
A canny expansion
for 1-5 players
by Alexander Pfister
You can use the new Persons and Ships with the base game, without also using the Contracts.
If you do use the Contracts however, you must also use the new Persons and Ships.
Clerk (1 per ship colour) Gunner (4x) Vice Admiral (5x)
In Phase 2: Trade & Hire, if you
trade with a Ship matching
a Clerk’s colour, you can take
another card from the harbor
display according to the
normal rules (and, if you are
not the active player, pay 1
more coin to the active player).
Whenever it is your time to
take a card / cards during
Phase 2: Trade & Hire, you
immediately receive a
number of coins equal to
the number of Ships in the
harbor display minus 1.
Whenever it is your time to
take a card / cards during
Phase 2: Trade & Hire, if
there are 3 or 4 cards in
the harbor display, you
immediately receive 1 coin
per Vice Admiral in your
personal display.
the new persons and shIps
This expansion introduces 2 new Ships
per colour. One Ship in each colour has
a new effect:
On top of the 3 coins you receive,
another player of your choice receives
1 coin. (As usual, take the coins from
the draw pile. If you are not the active
player, you must also pay the active
player 1 coin.)
usIng the new components
the contracts The Contract cards introduce a new component to the game. You
can use them in 2 different ways:
in the competitive base game as an additional source of
victory points
in the cooperative variant as objectives you must complete
In both variants, each player receives 3 wooden cubes in a colour of
their choice.
First sort out the 2 white Contracts with a blue seal they are only used for the cooperative variant.
Shuffle the remaining 16 Contracts. Draw 4 Contracts and place them face up on the table; place the
remaining Contracts face down aside. In this variant, ignore the seals in the top right corner. The course
of play remains the same as in the base game – in addition, you can now complete Contracts.
To complete a Contract, you must meet the Requirements (see the overview for details). You can do this at
any time on your turn, regardless of whether or not you are the active player. If you do, place 1 of your 3
wooden cubes on the leftmost free coin space of the Contract. The cube remains there for the rest of the
game. Each player can only complete each Contract once.
Completing a Contract, you most often receive coins from the draw pile – the earlier you complete it, the
more you get. For your second completed Contract, you also receive 1 victory point. If you even complete
a third Contract, you also receive 2 victory points. You cannot complete more than 3 Contracts.
For each victory point you receive from Contracts, take a Contract card from the face down pile and place
it in front of you. (The back sides of the Contract cards show 1 victory point. If the pile runs out, use the
sorted out Contract cards instead. If even those do not suffice, use something else as replacement.) The
game ends as usual.
competItIve varIant
Example:
Klemens (red) is the second to
complete this Contract, so he
receives 3 coins from the draw
pile. Since this is also his second
completed Contract, he also
receives 1 victory point, drawing
a Contract card and placing it face
down in front of him.
10 Ships, 2 of each colour
2
4
1
5
1
3
1
6
2
Just One More Contract ...
Front
Back
Title
Coin Space
(space for a wooden cube,
depicting the coin income)
Requirements
Seal (objective for the
cooperative game)
1 Victory Point
Shuffle the new Persons and Ships into draw pile. No further adjustments are necessary.
As in the base game, you can use your Persons’ abilities regardless of whether you are the active player or not. The abilities in detail:
1


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