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eaeaaeefeeae
tabletop with no other aids. The other players try to guess this concept
they can’t actually see.
An artful game for 3 to
6 players, ages 8+,
by Ludovic Gimet
An artful game for 3 to
Designer: Ludovic Gimet . Illustrations: Claus Stephan . Graphic Design: Jens Wiese, Jessy Töpfer . Realisation: Stefan Stadler
© 2019 Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany
All rights reserved.
Reproduction or publication of the manual, the playing material, or the illustrations is permitted only with prior permission.
Impressum
120 Concept Cards
The cards provide 6 concepts in German and in English. The amount of
colored dots next to the 1 and the color of the numbers on the front and
eaaeeeeeff
• 30 easy concept cards (green, 1 colored dot)
feaee
• 30 challenging concept cards (red, 3 colored dots)
1 Six-Sided Die
Musik Music
Ei Egg
Dach Roof
Giraffe Giraffe
Kaktus Cactus
Thermo-
meter
Thermo-
meter
Lava Lava
waffel Wafe
Lenkrad Steering
Wheel
Käfer Beetle
Windmühle Windmill
Altpapier Waste
Paper
Panda Panda
Krake Octopus
Nacht Night
Fahrstuhl Elevator
Klobrille Toilet Seat
Sattel Saddle
eaaeeeaffeeafeee
and place them in the middle of the table to form 3 separate face-down
draw decks.
Place the die in easy reach of all players.
Prepare a timekeeper of your choice, such as a mobile, with a timer of
60 seconds and put it on the table. (You can choose a different interval
to make the game easier or more challenging.)
Weafeeeeaae
eaaaeeaaaaef
You may not talk.
You may not use any other gestures or pantomime other than drawing
eeae
You are not allowed to draw letters or numbers.
You may create the concept using multiple drawings.
aefeeafae-
ever, you may not make hand movements that would clarify the concept
(for example, playing the piano on a drawn keyboard).
Weeeaafeeaefe
than one player scores 6 points at the same time, they share the win.
Weaaeaaa
you have already earned determines from which deck you have to draw.
If you have 0 or 1 point, you draw from the easy card deck. If you have 2,
afefaefaee
points, you draw from the challenging card deck.
When you take the card, be careful not to let the other players see the
side you will be using. Then roll the die and use the number rolled to
determine the concept you must draw. Now start drawing the concept
eeaeeeeaeee
Drawing Rules).
eeaeeeeeeee
of play, everyone plays simultaneously. The amount of guesses is also
not limited. If you want to delete your drawing, you should wipe-out your
drawing to show the other players, that you start again.
If one of the players correctly guesses the concept, the round is over. You
keep your card as a point and the player who guessed correctly draws 1
card from the deck of challenging cards as a point.
Each player can choose anytime to start the Timer to limit the time. If the
concept has not been guessed before the Timer runs out, no points will
be awarded. (If you don’t use a timer, the round ends, when all players
give up.) The concept card is returned to the bottom of the card deck it
came from.
Play continues with the player to the left drawing a new card.
Weeeaafeeaefe


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