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Each of you has a small Farm comprised of 10 fields. Activating these fields
provides unique actions such as producing Goods or selling Goods, which is how
you earn Coins.
You can improve your Farm by taking Field cards from the Market. This will
allow you to increase or change what happens when you activate your fields.
Whoever has the most Coins at the end of the game wins.
Course of the Game
Summary of Play: Players will take turns in clockwise order with the start player
taking the first turn. When it is your turn, you first improve your Farm and then
you activate a field. All other players also activate a field on their Farm at this
time. This allows everyone to benefit from an action each turn such as producing
or selling Goods. .
In Detail: When it is your turn, perform the following steps in order:
1. Roll the Dice (only you)
2. Improve your Farm (only you)
3. Activate a field (all players)
4. Refill the Market (only you)
1. Roll the Dice (only you)
Roll all 3 dice. Choose 1 die and place it on the Market Stall corresponding to the
number of the selected die and take the Field card there.
You may pay 1 or more Burlap Bags to alter the number of that die in
order to take a different Field card from the Market than the number
on the die chosen. (See also page 5, Gaining and Paying Tiles.)
For each Burlap Bag that you pay, you may alter the number of the die
upwards by 1 (to a maximum of 6) or downwards by 1 (to a minimum
of 1). This means in order to change the die result from a 1 to a 6 (or
vice versa) you must pay 5 Burlap Bags.
Example: Its Anna’s turn. She rolls
2, 3, and 4 on the 3 dice. She chooses
the 4 die and pays 2 Burlap Bags
to use it as a 6. She places the die on
Market Stall 6 and takes the Field
card there.
2. Improve your Farm (only you)
Place the Field card taken in Step 1 and place it on a field of your choice on your
Farm. Covering the previous field provides you with a new field. If there is already
a Field card there, it is discarded back to the box as you can only have at most 1
Field card on each of your Farms fields.
3. Activate a Field (all players)
Add up the numbers of the 2 remaining dice. The resulting total indicates the field
number each player may activate on their Farm to perform the corresponding action.
Each player may pay 1 or more Burlap Bags to alter the dice result in order
to activate a different field than the one rolled. This is done similarly to
step 1. Roll the Dice (to a maximum of 12 and to a minimum of 2).
Important: You can alter the result from 12 to 11 with 1 Burlap Bag, but you cant
alter the result from 12 to 3 with 1 Burlap Bag just because field 3 is right next to field
2/12. You will need to pay 9 Burlap Bags to do this.
Important: Paying Burlap Bags, you only alter the die result for yourself! In other
words, you are not actually turning any die to another number. The original die
numbers still apply to everyone else.
Example: Anna has 2 dice remaining with the numbers 2 and 3 for a total of 5. She
pays 1 Burlap Bag so she can use a 4 instead of the total dice roll of 5 and activates the
corresponding field on her Farm. Bert pays 2 Burlap Bags so he can activate field 7 be-
cause he doesn’t want to activate field 5. The dice always remain on the rolled numbers
(in this case 2 and 3). They are not changed. Thus, if Chris doesn’t pay any Burlap Bags,
he activate field 5.
A detailed explanation of the different actions that each field provides when
activated can be found on page 4 (Field Actions).
Note: If this is your first time playing My Farm Shop, we recommend having
each player activate their field one by one in clockwise order beginning with the
player who rolled the 3 dice. In later games, everyone may activate their field
simultaneously to speed up the game.
4. Fill the Market (only you)
Place a new card from the top of the Field deck faceup in the empty Market Stall.
Pass the 3 dice to the player to your left so they can begin the next turn.
Goal of the Game
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