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General rules:
Game end
Once you have completed your ac on, your turn is over
and the next player takes their turn.
The game ends as soon as there aren‘t any more
magic chips in the center of the board. You might
run out when you‘re following the rules while taking
chips. Don‘t worry! Just take these chips from the
ones that were returned to the box at the beginning
of the game.
When you move a ghost and it is alone in front of a market booth, you get nothing. Oh, no! In
order to gain a magic chip, 2 ghosts need to be in front of 1 market booth. As a li le consola on
you may secretly look at the number of that lonely ghost, then place it back on its space.
When you move a ghost and it is in front of a market booth together
with another ghost, take 1 magic chip from the center and place it face
down in front of you.
Then, show the team numbers of these two ghosts to all players. If a
number matches your team, take 1 magic chip from the center and
place it face down in front of you. If a ghost shows a foreign team
number, the according player of this team takes 1 magic chip too. If one
of the two ghosts is the joker ghost, it counts as your team number and
you can take a magic chip. Then put both ghosts back onto their spaces.
Important - keep the magic chips secret and don‘t reveal what‘s on
their other sides un l the end of the game!
6


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