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You successfully finished all scenarios - but were you able to win all of the challenges as well?
Either way, your time with Kitchen Rush isn‘t over yet. As Master Chefs you are now eligible for more Challenging Missions and unforeseen
Events.
Missions
Missions oer Master Chefs new challenges. All Missions are played with all of the rules you
have learned in the 8 scenarios. The time limit is always 4 minutes per Shi.
If not stated otherwise, setup the game as described in scenario 8.
Each Mission is represented by a card that states your specific goals for that Mission. Put the
card next to your Reputation Board. This way you can keep your goal in mind at all times.
You may either chose a Mission of your choice or select one at random.
Mission 1: Equality
Each player has to serve at least 2 Patrons in each of the 4 Shis. These Patrons must
receive their Meals early (Action: Service). If you fail in 1 of the 4 Shis, you lose the whole
Mission.
Mission 2: Siking Wkers
Each player starts the 1st Shi with only 1 Sand Timer (their second Sand Timer is “on
strike”). You may reactivate the 2nd Sand Timer as usual (Action: Late Payment). Remem-
ber: Late Payment only reactivates 1 Sand Timer. To reactivate all of your Sand Timers, you
will have to perform that Action multiple times.
Until the end of the 4th Shi, you must serve a number of Meals to the Patrons without
mistakes as indicated below. It does not matter who prepares how many Meals, as long as
the required amount of served Meals is reached or exceeded.
2 players 14 Patrons
3 players 21 Patrons
4 players 28 Patrons
Mission 3: Kitchen Rush
Each player must serve the following number of Patrons their Meals, without mistakes, by the
end of the 4th Shi:
4 Regular Patrons and/or Friends
3 Challenging Patrons
2 VIP Patrons
Mission 4: Empty Stage Rooms
Start the game without Ingredients in your storage rooms and without Spices in your Spice
bag.
You may not call the Locksmith, which means you will only be able to use the 2 storage
rooms. Take the Locksmith card out of the Oce deck during setup.
Earn the required amount of Coins:
2 players 12 Coins
3 players 18 Coins
4 players 24 Coins
Mission 5: Special Challenge
Earn the required Reputation and amount of Coins.
2 players 16 Coins und 14 Reputation
3 players 24 Coins und 21 Reputation
4 players 32 Coins und 28 Reputation
Events
Events increase the diculty of the game even more. You can add the Events when playing
scenario 8 or any of the Missions.
During setup, shule all Event cards and place them face down next to the Game Board as
the Event deck.
At the beginning of each Shi, reveal the top card of the Event deck and read it. You must
follow its rules throughout the next Shi. Place this Event card near your Reputation Board
as a reminder. Then, start your timer.
All Events are negative and increase the diculty enormously. You will encounter many
situations that will need new strategies and ideas. Good luck and have fun!
Congratulations - You are Master Che!
Credits
Authors: David Turczi and Vangelis Bagiartakis
Pegasus Version:
Illustrations: Bartlomiej Kordowski and Natalia Kordowska
Graphic design: Jens Wiese . Realization: Sebastian Hein . Translation: Emma Jakobi
and Ralph H. Anderson
© 2019 Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany
All rights reserved.
Reprinting or publishing of the rule book, game
components, or illustrations is prohibited without
prior permission.
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