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GAME END
As soon as any player has collected at least 6 rubies (5 rubies with 4 players), complete the current
round so that each player has an equal number of turns and then end the game.
e player with the most rubies wins.
If there is a tie, the tied players sell their Goods Markers for 3 Lira each and their Crystals for 2 Lira
each and add them to their saved Lira. e tied player with the most Lira wins. If there is still a tie, the
tied players with the most Lira share the victory.
MOSQUE TILES
Mosque Tiles oer a lasting advantage until the end of the game. You may have more than one Mosque
Tile of the same type.
You may not use the ability shown on your Mosque Tile until the beginning of your next turn.
ere are the following types of Mosque Tiles:
BAZAAR CARDS
General Rules:
Take 3 Lira at the beginning
of your turn.
Reveal 1 Bazaar Card at the
beginning of your turn, carry
out the action, and discard it.
When you carry out the
action “Take Lira, take
1 Goods Marker of the
displayed color.
Take 1 Crystal at the beginning
of your turn.
You may carry out 1 additional
action on your turn.
Take 1 Die when you acquire
this Tile. Beginning with your
next turn, add this die to your
roll each turn.
Areas with this icon apply only to the
current player.
If you cannot or do not want to fulll
the condition on the upper region of
this card you may take 1 Lira instead.
Before a red arrow: Discard one of your
Mosque Tiles.
Aer a Red Arrow: Take 1 of the face
up Mosque Tiles from the display.
One time only, discard the resources
before the red arrow to acquire the
resources aer it.
Areas with this icon provide an addi-
tional action that only applies to players
who are not currently taking their turn.
You must possess (not discard) the
resources depicted before the arrow to
take the resources displayed aer it, one
time only.
6


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