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Rules Summary
Game Setup
Choose a game board.
Take the 3 start bonus markers (marked with gold) and randomly
place one on each of the 3 Taverns pointing to their assigned
trade route.
Place the black wooden cube on eld 0 of the Completed Cities track.
Then, everyone chooses a color and takes the corresponding writ-
ing desk and places 15 traders and 3 merchants in their respective
spaces.
Place your remaining tradesmen (traders and merchants) in your
personal supply and the general stock as follows:
Personal
General
Supply Stock
Start Player 5 + 1 6
Player 2 6 + 1 5
Player 3 7 + 1 4
Player 4 8 + 1 3
Player 5 9 + 1 2
Game Play
A) Income
With this action, depending on your develop-
ment of this ability, you can hire up to 3, 5, 7
or all of your tradesmen in the general stock to transfer them
to your personal supply (all if you have uncovered the C).
B) Place 1 tradesman
With this action you can place 1 tradesman
from your personal supply in a free connec-
tion point on a trade route (a connection point not already
occupied by you or an opponent).
C) Displace 1 of your opponents’ tradesmen and replace it with 1
of your own
With this action you may displace one of your
oppo nents’ tradesmen from a connection point
on a trade route and replace it with 1 of your own tradesmen
from your personal supply. If you displace a trader, you must
also return 1 additional tradesman from your personal supply
back to the general stock as a cost. If you displace a merchant,
you must return 2 tradesmen.
Your opponent must immediately place their displaced trader
plus 1 additional tradesman from the general stock, or their
displaced merchant plus 2 additional tradesmen from the gen-
eral stock, on any free connection points on adjacent trade
routes of their choice.
D) Move your tradesmen on the board
With this action, depending on the develop-
ment level of your Book of Knowledge ability, you
can move 2 to 5 of your own tradesmen from connection
points on 1 or more trade routes and place them on free con-
nection points on 1 or more trade routes.
E) Create 1 trade route
You can only perform this action if all the
connection points on a trade route between 2
cities are occupied by your own tradesmen.
When you perform this action, carry out the following steps in
order – steps 1) and 2) must always be done (as far as possible)
and then 1 of the 3 alternatives in step 3 may also be done,
if possible:
1) Score Prestige Points
The player who has the most trading posts in each of the
2 cities at either end of the trade route controls the city
and immediately gains 1 prestige point. (In the event of a
tie, the tied player who occupies the higher valued trading
post – furthest to the right – controls the city).
2) Take Bonus Marker
If there is a bonus marker next to the newly created trade
route, take it and place it faceup next to the left side of
your writing desk. You can use this bonus marker once at
any time during any of your turns after completing this
action. Using a bonus marker does not cost you an action.
Immediately take 1 new bonus marker from the supply. You
must place this bonus marker on the game board at the end
of your turn. The following 3 restrictions apply:
The trade route can’t already have a bonus marker.
There can’t be any tradesmen on this trade route.
At least 1 trading post space must be empty in 1 of the 2
cities at either end of the trade route.
3a) Establish Trading Post
Use 1 tradesman from this route to establish a trading post
in the leftmost empty trading post space in one of the two
cities on either end of the trade route.
East-West Connection
If this trading post creates a continuous chain of your trad-
ing posts from Stendal to Arnheim / from Lübeck to Dan-
zing / from Oxford to York (with red banners), you have
established an East-West Connection and immediately gain
prestige points as follows: 7 prestige points if you are the
rst to establish the connection, 4 points if you are second,
and 2 points if you are third.
3b) Develop Ability
If one of the two adjacent cities has a pictogram of one of
the 5 abilities, you can develop the corresponding ability.
3c) Special Prestige Points
You can place a merchant in 1 of the 4 spaces for special end
game prestige points in Coellen on The Hanseatic League
map, on Königsberg on The Eastern Hanseatic League map,
and on Plymouth on the Britannia map.
End of Game
The game’s end can be triggered in 3 ways. The active player
completes their action, but any remaining actions are lost and the
game ends immediately - there are no more turns for any player.
A player scores 20 or more prestige points.
The active player cannot take a replacement bonus marker
because the supply is empty.
The active player establishes a trading post that completes the
tenth city on the Completed Cities track (or the 8th city on the
Britannia map).
See the scorepad for summary of prestige points gained at
the end of the game.
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