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Gameplay
Beginning with the starting player and continuing clockwise around the table, each player takes a turn. On your turn, perform the following steps in the
order shown below with each of your scouts. If you have 2 scouts, completely perform all steps with 1 scout before completing the steps with your 2nd
scout. After that, your turn is over.
1. Move
Move your scout up to 2 areas away. Areas must be adjacent to one another.
Each movement ist called a step. You may not start and end the movement
on the same area. Several scouts, even of different tribes, may occupy the
same area. You may not move your scout to the second region (II) until the
third hut tile is revealed. You may not enter the third region (III) until the
ninth hut tile is revealed. More about this on page 5.
Note: The white arrows are sea routes. You may only use them if you have
the invention Ship building and its effect is not covered.
2. Action
The action you can take after the end of your movement depends on
whether the area is empty, shows a fire, contains a settlement, or if there is
a face-up or face-down discovery tile on the area:
a) If you end your movement in an area with a face-down
discovery tile, reveal the tile. If it has a discovery effect, you
must perform it now. After that, you may perform the action
of the tile.
b) If you end your movement in an area with a face-up discovery
tile, imprinted fire, or settlement, you may perform the
action of the tile or imprinted fire or hut. You never perform
the discovery effect on a face-up tile.
c) If you end your movement on an area that only displays a food
icon (i.e. there is no discovery tile, hut, or fire printed on it),
you may gain 1 food as an action, provided you have free space
in your food supply.
The discovery effects and actions in detail
FOREST
Discovery effect: Take 1 of the animal stacks of the corresponding region from the
bottom of the game board and place it face-down on the newly revealed forest.
Action: Take the animal tiles from that area, look and choose 1 of them. Place the
chosen tile face-down on the animal tile space on your tribe mat. Return the other
animal tiles back face-down to the forest area. If you end your movement on an area
with a forest tile, but there are no more animal tiles on the area, you get nothing (not
even food). So the choice of animal tokens gets smaller and smaller. However, leave
the forest tile after you have taken the last animal tile, because the forest tiles are
important for one of the tasks at the end of the game.
Gaining Food
The bags on your tribe mat form your food supply. You may only gain food if
you can place it in a free bag. If you do not have a free bag, discard the food
you would have gained.
Tiles per region
There are different types of discovery tiles, each with its own action. You
can find the amount of fire and hut tiles in each region on the game board
next to the regions. You can see how many forest tiles are in each region by
the number of animal piles for the regions at the bottom of the game board.
A settlement is
an area with 1 or
more huts.
Since the 3rd hut
tile was revealed,
you may move
your scout to
region II.
Red gains 3food. But
since Red has only
2free bags left, Red
takes only 2 food and
the 3rd is discarded.
xx
Red reveals a forest tile.
As a discovery Red places
1 pile of 3 animal tiles
in the area. Red then
chooses 1 of these animal
tiles and places it face-
down on their own tribe
mat. Finally, Red places
the remaining animal tiles
face-down back on the
forest area.
22
22
1
3
1
3
Region I contains
4hut, 3 fire and
3forest tiles.
3


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