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Course of Play
Beginning with the Starting Player, you alternate
in playing a single card from your Hand into the
common playing area, face up. The rst card is
placed anywhere into the playing area.
The following rules apply for all further cards:
Cards must be placed next to each other.
Every card you play must be placed adjacent to
a previously placed card, so that at least one side
faces another card.
a a
a
a
r
r
r
r
Every card you play must be placed into a 4x4
grid. You may not form a 5th row or column.
In the end, the starting card might be located
anywhere in the grid.
All kinds of cards can be placed next to each
other. There is no further restriction on where to
place a card with a certain value. However, how
you place the cards affects your points in the End
Game Scoring.
The game ends when both of you have played all
your 8 cards into the playing area. The 4x4 grid is
now complete. Continue with the End Game Scoring.
End Game Scoring –
tallying your lines
Count each of your 4 vertical lines individually, as
follows.
If a printed value is present only once in a line, the
card awards points equal to the printed value. So,
the card awards 0 to 3 points.
If a printed value is present twice in a line, the cards
jointly award points equal to ten times the printed
value. So,
2 cards with a printed value of 1 award 10 points;
2 cards with a printed value of 2 award 20 points;
2 cards with a printed value of 3 award 30 points.
If a printed value is present three times in a line, the
cards jointly award 100 points.
Note: This is the only way to score points with
Dragon Eggs (printed value of 0).
Compare the score of your vertical lines, which
scored the least amount of points, each. Whoever
has the higher score in this line wins.
In case of a tie, compare the score of your vertical
line, with the second to last amount of points. If
necessary, continue comparing lines with increasing
number of points. If all lines awarded the same num-
ber of points, the game ends in a draw.
Note: If 2 lines scored the least number of points,
these points will be used for least and second to
least, and so on.
Scoring Example
33
6
102
6
100 612 20
Player A
Player B
Both players score 6 points in the least valuable line. Player A
scores 12 points in the second to last valuable line, player B
scores 6. Player A wins the game.
Tournament Mode
If you prefer to play more than 1 game of
Dragon
Master
, use the 3 Dragon Figures. The winner of
each game receives 1 Dragon Figure. Whoever has 2
Dragon Figures, wins the tournament.
Credits
Designer: Reiner Knizia
Illustrations + Graphics: Dennis Lohausen
Graphic Design: Jens Wiese
Translation: Martin Zeeb
Realization: Klaus Ottmaier, Sebastian Hein
©2018 Dr. Reiner Kinizia © 2018 Pegasus Spiele GmbH,
Am Straßbach 3, 61169 Friedberg,
Germany. All rights reserved.
Reprinting and publishing of game
rules, game components, or illustra-
tions without license holder’s permis-
sion is prohibited.
2


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