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Special rules for the Planting Table
Whenever ...
n
you move an orange or blue cube across the red line (with the mice) on your Planting
Table, you receive a Cat from the General Supply and place it in your reserve.
You may use it immediately if you choose to.
n
you take the last of your three orange cubes from the Starting Space, you receive a
Flower Pot token from the General Supply. You must immediately place it on a Flowerbed.
If this completes your second Flowerbed, score it as described above. The same rule
applies for the last of your three blue cubes.
n
you have more than two Cats in your reserve at the end of your turn, you must place
Cats on empty spaces in your Flowerbeds until you have exactly 2 Cats in your reserve.
If this completes a Flowerbed, score it as described above.
n
all the cubes in one colour have reached the Target Space, you cannot make any further
moves with that colour.
Beehives
The first player to move a cube onto the Target Space receives the Bonus tile with two Beehives. The second
player to do so receives the tile with one Beehive. A single player can not receive both tokens. Place it
next to your Planting Table and score at the end. Each Beehive on the tile gives you one bonus point.
Cleanup and Replacing the Flowerbed
1. After scoring, return all Flower Pot and Cat tokens from the scored Flowerbed to the General Supply.
2. Place all Flower Tiles from the scored Flowerbed at the end of the Garden Path, in any order.
(The end that is not marked by the Wheelbarrow.)
3. Flip the emptied Flowerbed to the other side (light to dark, or dark to light) and place it in the General Supply.
4. Take the other Flowerbed from the General Supply and place it (without flipping it over) beside
your other Flowerbed.
Gardener Phase
At the end of your turn, you must move the Gardener Die one space further along the edge of the board,
in the direction of the arrows (clockwise).
In a 2-player or 4-player game, the Turning Space is the same as the Gardener Space. In a 3-player game,
the Turning Space is two spaces before the Gardener Space.
Whenever you reach the Turning Space, you must immediately increase the number on the Gardener die by 1.
When you turn the Gardener to show the 6, the Final Round begins.
6
Here you see a game with
three players. When the gardener
reaches the Turning Space with
the three figures, his number
goes up immediately by one.
Red
Line
Starting
Space
Target
Space
Gardener Space
Turning Space
4.
5


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