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A clever tile-laying game for 1-4 shrewd minds
aged 8 and up by Reiner Knizia
Components
60 tiles
4 Scoreboards
Preparation
1. Each player takes:
1 Scoreboard,
5 Score Markers – 1 each in red, green, blue, orange, purple.
Place the Scoreboard in front of you. Then place each Score Marker
on the matching colored start space (0). The Scoreboards must
remain easily visible to all players during the game.
When playing with fewer than 4 players, return any unused Score-
boards and Score Markers back to the box.
2. Mix the tiles thoroughly facedown. Turn up 4 tiles and create a 2×2
square display in the middle of the playing area. If there are any tiles
with empty corners on the outside of the square, rotate them so that
any empty corners are in the center.
3. Each player now takes 12 tiles and, without looking at them, places
them facedown to create a stack in front of them as a personal
supply. Then each player draws 1 tile from their stack to their hand
being careful not to reveal its color symbols to other players.
Put remaining tiles aside as a general supply.
Goal of the Game
In turn order, each player will add 1 tile faceup to the display thereby
adding to the black circles. Each player will score points for color symbols
in each black circle being formed in the display that matches the color
symbols on the tile they have played. These points will be tracked on their
Scoreboard.
At the end of the game players will compare the scores for their lowest sco-
ring color. The winner will be the player with the highest number of points
for their lowest scoring color. (The specic color does not matter.) During
the game you must pay close attention to your weakest color so that you
can increase its score.
Game Play
First, here is a quick overview:
Determine a start player however you like. This player places the tile in
their hand faceup in the display, scores the tile, and then draws a new tile
from their stack. Then the next player in clockwise order takes their turn
in the same way. Play continues in similar manner until each player has
played all of the tiles in their stack. Then the winner is determined.
Now, here are the details of play:
On your turn, perform the following steps in order.
1. Place a tile in the display.
You must play the tile from your hand so that it is adjacent to one or
more tiles in the display.
Try to place your tile so that you can score as many points as possible. At
the same time, try to prevent your fellow players from gaining a higher
score.
2. Score the tile.
Each tiles contains 4 black areas, 1 in each corner. When placed adjacent
to other tiles in the display, these will add to the black circular shape.
You will score each of the 4 corners of the tile you have placed one by
one. You will not score any points for a corner that is not adjacent to any
other tiles in the display.
Scoring can have 2 different results:
Result A: The corner you are evaluating shows a color symbol.
Look at all of the black areas in the circle adjacent to the corner being
evaluated. It doesn’t matter if the circle is complete or incomplete.
Score 1 point for each matching color symbol in this circle’s black area.
The color symbol you have placed does not score for itself.
012345678910 11 12
AXIO R O TA
20 Score Markers
4 each
Example: 1 point for purple and 1 point
for blue.(The corner with the green color
symbol scores 0 points because there are
no adjacent green color symbols. The
corner with the orange color symbol does
not score because there is no adjacent
tile for this corner.
Example:
2 points for red and 1 point
for blue.
Example: 1 point for red and 1 point
for blue.
Empty Corners
1. Place a tile in the display.
2. Score the tile.
3. Draw a new tile.
1


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