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Idol of the Familiar
0
: Gain 1 crystal for each of
your familiars in play.
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43 / 50
Idol of the Familiar
When you activate the Idol of the Familiar, move your sorce-
rer token on the crystal track as many spaces as you have
familiar cards in play.
When you put the Idol of the Familar into play, move your
sorcerer token ten spaces forward on the crystal track.
Necrotic Kriss
6
, Discard or sacrice one of your familiars
to gain 4 energy tokens.
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44 / 50
Necrotic Kriss
To activate the Necrotic Kriss, discard one familiar card from
your hand or sacrifi ce one of your familiar cards in play. Then
receive and place in your reserve four energy tokens of your
choice from the stockpile.
Lantern of Xidit
24
At the end of the game, each energy token in
your reserve earns you 3 additional crystals.
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45 / 50
Lantern of Xidit
At the end of the game, each energy tokens placed in your
reserve earns you three crystals. Move your sorcerer token as
many spaces as required on the crystal track.
The energy tokens placed on the Bespelled Grimoire are part of
your reserve. They are thus worth three crystals each.
The energy tokens placed on the Amulet of Water and the Glutton
Cauldron aren’t part of your reserve and will thus not earn you any extra
crystals at the end of the game.
Sealed Chest of Urm
10
At the end of the game, if you only have
magic items in play, gain 20 crystals.
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46 / 50
Sealed Chest of Urm
At the end of the game, move your sorcerer token 20 spaces
forward on the crystal track if you have no familiar in play.
Having a familiar power card in your hand does not cancel the
effects of the Sealed Chest of Urm.
Mirror of the Seasons
8
, Discard X crystals: transform X identical
energy tokens from your reserve into
X identical energy tokens of another type.
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47 / 50
Mirror of the Seasons
To activate the Mirror of the Seasons, move your sorcerer to-
ken back by “X” spaces on the crystal track. Then transform
“X” identical energy tokens from your reserve (which you dis-
card) into “X” identical energy tokens of another type from the
stockpile.
“X” corresponds to the number of crystals paid by the player to activate
the mirror of the seasons. If the player pays three crystals, that player
will be able to trade energy tokens of a single type in their reserve for 3
identical energy tokens of another type available in the stockpile.
“X” must be greater than 0.
Pendant of Ragnor
0
Gain 1 energy for each of your magic items
in play, except for the Pendant of Ragnor.
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Pendant of Ragnor
When you put the Pendant of Ragnor into play, receive one
energy of your choice from the stockpile for each other magic
item you have in play. Place them in your reserve.
Sid Nightshade
6
If you are the player with the most crystals, each
opponent must give you 5 additional crystals.
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Sid Nightshade
The summoning cost for Sid Nightshade varies, depending on
the number of players.
When you put Sid Nightshade into play, if you are the player
with the sorcerer token the furthest along the crystal track,
steal fi ve crystals from each opponent. Then move your sorce-
rer token forward as many spaces as stolen crystals. Each of
your opponents moves their sorcerer token back fi ve spaces on
the crystal track.
If at least one player has at least as many, if not more crystals than you,
you steal no crystals from your opponents.
If a player owns less than ve crystals, Sid Nightshade steals all of their
crystals. The player moves their sorcerer token back to the zero space of
the crystal track and you move your sorcerer token as many spaces as
crystals stolen on that same track.
Damned Soul of Onys
-
5
, Discard ( ): Straighten the Damned Soul
of Onys and pass it to the player on your left.
50/50
Gain 10 crystals and 1 water energy.
At the end of the round, lose 3 crystals.
50 / 50
Damned Soul of Onys
When you put the Damned Soul of Onys into play, move your sor-
cerer token ten spaces forward on the crystal track and receive
one water energy from the stockpile. Place it in your reserve.
Only the player who put the Damned Soul of Onys into play gets
ten crystals and one water energy.
At any point during their turn, the player who owns the Damned Soul
of Onys can choose to give it to the player to their left by discarding a
water energy. The Damned Soul of Onys therefore changes owners. The
Damned Soul of Onys can change owners multiple times in a given round.
At the end of the round, if a player owns the Damned Soul of Onys, that player loses
three crystals.
The Damned Soul of Onys has negative prestige points.
A player can receive the Damned Soul of Onys from his right neighboor
even if his summoning gauge isn’t high enough.
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