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The culprit’s identity is revealed in three steps:
Step 1 - Suspect line-up
Step 2 - Shared vision
Step 3 - Straw poll
Step 1 – Suspect line-up
During this step, the psychics arrange their combinations of cards into groups, in
order to compare the suspects and enable the ghost to identify the culprit.
Collect any psychic cards that were not placed in sleeves and put them back in
the game box, together with the character, location and object progress boards;
Place one ghost token per psychic in the centre of the table, numbered side up.
Example: in our five-player game (with 4 psychics),
4 groups of cards are required and the
psychics, therefore, lay out the ghost
tokens numbered 1 to 4.
Replace the unused ghost tokens in the box.
The psychics remove their combinations of three cards from their sleeves and
associate them with the numbered tokens. Several groups of cards are thus formed
at the center of the table, each containing one suspect.
Example showing card groups
Stephanie
Alex
Carl
Suspects
The ghost collects the 6 culprit tokens and keeps them behind his game screen;
The psychics collect all of their clairvoyancy tokens ( / side).
Step 2 – Shared vision
During this step, the ghost attempts to guide the psychics towards the group of cards in the
middle of the table that contains the culprit.
To this end:
The ghost picks three vision cards from his hand. These
cards form a shared vision and must all point to the same
group. One of the three cards must point to the character
in the target group, another to the location, and the final
card to the object. The ghost then shuffles the shared vision
cards and places them face down in the middle of the table.
This group is designated as the culprit’s group.
The ghost secretly collects the culprit token with the number matching
that group and places it face down in the culprit space on the epilogue
progress board.
Step 3 – Straw poll
During the straw poll, the psychics hold a majority vote to designate the group
containing the suspected culprit. The ghost must not indicate which card in the shared
vision relates to which element of the combination. The true culprit is revealed at the
end of this step.
Voting by the psychics
The psychics vote in secret, and must not communicate with each other during the
voting procedure. Psychics vote at different times, depending on their clairvoyancy level,
as determined by the position of their clairvoyancy level marker on the clairvoyancy track.
psychics with a low clairvoyancy level will see only one card from the shared
vision before voting to identify the culprit’s group;
psychics with an intermediate clairvoyancy level will see two cards;
psychics with a high clairvoyancy level will see all three cards.
L
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Note: 6-7 The limits of the various clairvoyancy levels
changes (see page 7).
Culprit token
Shared vision
regles_mysterium_US.indd 11 06/05/2015 15:09
11


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