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THE BLACKSMITH’S
CHEST
Take a Chest tile and
attach it to your Inventory,
thus expanding the limits
of your reserve tracks.
SATYRS
All other players roll their dice, place them back
on their Inventory, but do not apply their effects.
Then, you choose 2 of the rolled faces and apply
their effects, as if receiving a divine blessing.
THE SILVER HIND
No instant effect.
effect: You may receive a
minor blessing
.
MINOTAUR
All other players roll their dice, place them back on their
Inventory, and apply their effects, but with the following
changes:
> All die faces that normally provide resources (including
) cause them to be lost instead.
> Celestial ship
faces have no effect.
Note: If a particular reserve track reaches or is already at
zero, any additional loss of resources is ignored.
Note 2: If a player can choose which resource to lose, he
may minimize his loss by choosing a resource of which he
has little or none.
THE GUARDIAN’S
OWL
No instant effect.
effect: Gain
1
,
1
,
or
1
.
Gain
3
and
3
.
WILD SPIRITS
THE ELDER
No instant effect.
effect: You may spend
3
to gain
4
.
THE BLACKSMITH’S
HAMMER
Flip the card and attach it to your
Inventory. Then take a Hammer
token and place it, “I” side up,
on its starting
space on the
Hammer track.
From now on, each time you
gain
by any means, you
may choose not to add all the
to your reserve. Instead, you
may spend some or all of the
to advance your Hammer
token that many spaces along
the Hammer track.
If the Hammer token reaches the
nal
space, gain
10
,
ip the Hammer token to its “II
side and place it back on its
starting
space, ready to
move along the track again.
If the Hammer reaches the nal
space again, gain
15
,
place your Hammer card on the
pile of cards with no permanent
effects and set your Hammer
token aside.
Taking another Hammer card
before having discarded your
other one(s).
- Place it temporarily under your
current Hammer card(s).
- When you nish the current “II”
track, you can directly begin a “I”
track on your next Hammer card.
- Use the same Hammer token for
your different tracks.
GREAT BEAR
No instant effect.
effect: Gain
3
.
Activation condition:
Each time:
> you
oust
a hero
> you are
ousted
by another
hero.
TENACIOUS BOAR
effect: Take the face matching your Tenacious
Boar card from the Temple Gardens.
Choose another player as the “face bearer”.
That player must immediately
forge
this die face onto
one of his dice (he chooses which die face to replace).
This die face cannot be removed from the
die for the rest of the game.
effect: Gain
1
,
1
or
3
.
Activation condition: Each time the effects of the matching
die face are applied.
Note: The effect does not suffer the penalty
of the Minotaur card.
THE GUARDIAN’S
SHIELD
Choose a die face from the Temple Gardens and
immediately
forge
it onto one of your dice.
CELESTIAL SHIP
Take a die face from
the Temple Gardens and
immediately
forge
it onto one
of your dice.
ISLANDS MAP - CARD EFFECTSISLANDS MAP - CARD EFFECTS
2


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