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move monster les from the
table, one at a me. Players
may then look at the le
they have chosen, and may
then either return it face‐
down to the table or place
it face‐down in their le
hand so that the le is not visible when the
hand is turned palm‐up. He then grabs ano‐
ther le, and so on.
• Players may stack or group monster les on
the table however they wish, but other
players are permied to disrupt this
organizaon by moving the les around as
they look at them.
• Once a le is in a player’s le hand, it may
no longer be looked at or placed back on the
table.
• At any me, a player may pick up the
highest value trophy sll available and add it
to his le hand. He then must stop playing.
• Once the last trophy has been taken, players
with trophies should count down together
from ten to one, “10, 9, 8, 7, 6, 5, 4, 3, 2, 1,
STOP!”
As soon as “stop” is called, the game is over
and those players without a trophy le must
also stop playing.
• Each player takes all the monster les in his
le hand and sorts them by symbol (the color
isn’t important).
• Three monster les with the same symbol
are worth 3 points.
• Any other monster les cost 1 point.
• Each trophy le is worth the value shown
on it.
So, for example, a player with four sets of 3
idencal monster les, two idencal monster
les, a single monster le and a trophy le
worth 2 points will score as follows:
• 4 sets of 3 les: 4 x 3 = 12 points
• 3 other les: ‐ 3 points
• “2” trophy: +2 points
Total: 11 points
The player with the most points is the winner.
Score
75 monster les:
• 15 sets of 3 two‐eyed monster les
• 5 sets of 3 one‐eyed monster les
• 5 sets of 3 three‐eyed monster les
• 5 trophy les with the values 3, 3, 2, 2 and 1
• Shuffle the monster les face down.
• Remove seven monster les at random and
put them back in the box without looking at
them. They will not be used during the rest of
the game.
• Place all the remaining monster les in a
jumble face down between the players.
• Place the trophy les being used face up in
the center of the table.
• One of the players counts to three out loud
to give the starng signal.
• All players play simultaneously. There are
no turns.
• In the descripon that follows, it is assumed
that players are right‐handed. Le‐handed
players should use the hand opposite that
listed in the rules.
• Players should use their right hand to re‐
Number of
players
2
3
4
5
6
7&8
Monster les
2 eyes
2 eyes
2 eyes
2 eyes +1 or 3 eyes
2 eyes +1 or 3 eyes
All
Trophy les
3
3,2
3,2,1
3,2,2,1
All
All
Contents
Components used depending on the number of players
Set-up
Game play
Design by
Bruno Faidutti
Thomas Vuarchex
Pierric Yakovenko
illustrated by
Naïade
3


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