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Roll and Place Dice
Each round, players act simultaneously, in no specific turn order.
Each player grabs their seven dice. When players are ready, the oldest player starts counting down out loud to announce the start of the round.
When the round starts, each player acts as follows:
When the sand timer runs out, all players must immediately stop rolling
and placing dice. All dice that players did not place are not taken into
account for the rest of the round.
Players then score the round.
2
Placing Your Last Die
Tips:
- The inside of your player screen
shows a summary of die effects.
Make sure it is always facing you.
After placing your last die, you MAY lock down a district by placing
your player screen around the dice placed on that district entrance.
Until next round, players cannot place dice on THIS district entrance.
Note: Once placed, you cannot remove your player screen from
that district.
After a player has placed all their dice, they MAY flip the sand timer.
If they do, the remaining players have
10 seconds
to roll and place their
dice. (The sand timer may be flipped only once per round.)
3
Running Out of Time
Repeat this step until you have placed all your dice:
- Feel free to lift your player screen
to more easily grab the dice.
Either:
Place one of your dice
on a district entrance.
Then, use the die’s
effect (optional).
OR
• Do not place a die.
Roll all your available
dice inside your player
screen.
Playing a Round
5
5


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