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Taking sweets from the house
When your Hansel and Gretel land on a square with a meringue, heart-shaped candy,
biscuit or chocolate you can try to take that type of sweet off the house. So if you land on a
meringue, you can try to take a meringue and when you land on a biscuit, you can try to take
a biscuit etc. You can choose which meringue or biscuit to take.
But watch out! A witch lives in the house and she gets really angry when you grab sweets
from her house. You can take some sweets without the witch noticing but with some sweets
she’ll notice and storm outside in a fi t of rage. In that case you have to replace the sweet back
onto the house and it’s the next players turn. If the witch doesn’t notice, you can keep the
sweet and the next player continues the game by throwing the dice.
Swopping sweets
When you land on a ‘swop’ square you can swop one of your own sweets
for one that’s still on the house. It’s a good idea to swop sweets of which
you already have two. First put one of them back onto an empty place on
the house and then pick a sweet that you still need.
But watch out! The witch might come outside again! And then you won’t
be able to take the sweet and it’s the next players turn. In this case you
won’t be able to get your original sweet back either.
Grabbing sweets off each other
When you land on a ‘grab’ square you can grab one sweet from another
player. The sweet you grab has to match the sweet pictured on the
square. You can choose which player you want to grab the sweet from. Of
course it’s best to choose a player who has almost collected all of his or
her sweets. If nobody has the pictured sweet, you miss your turn.
Who wins?
The fi rst player to collect the four different types of sweets from the house is the winner.
So you need to collect at least 1 biscuit, 1 meringue, 1 heart-shaped candy and 1 chocolate.
The winner can fi nish the game by pushing the chimney!
Game levels
Before you start the game, make sure that the switch is in the OFF position. The game has
two levels. In the fi rst level, the witch isn’t as alert and it’s easier to take the sweets from her
house. In this level you can take 4 of each type of sweet and only 2 of each type will cause the
witch to come outside.
In the second level, the witch is more aware. Now you can only take
3 sweets of each type and 3 of each type will cause the witch to come
outside.
For level 1 the switch needs to be in the left position and for level 2 the
switch needs to be in the right position. When the switch is in the middle
position, the house will be switched off. After you fi nish playing the
game, always make sure that the switch is in the OFF position.
17579_Hdl.indd 617579_Hdl.indd 6 06-05-11 09:4906-05-11 09:49
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