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The batteries
First take the frame out of the box. Turn the frame around and
unscrew the cover. Place the two
1.5 V batteries (AA) in and screw the cover back. Place the
frame back in the box. Batteries are
not included.
Please refer to the packaging of the batteries you have
bought, for instructions and safety warnings.
If the batteries run down, unscrew the panel of the back.
Insert new batteries (1.5 V) and replace the lid. Please ensure
the + end is on the correct side of the holder.
Do not attempt to recharge non-rechargeable batteries.
Remove rechargeable batteries from the game before being
charged.
Only recharge rechargeable batteries under adult supervision.
Do not mix different battery types, or new and used batteries
together.
Only use 1.5 V batteries of the type mentioned in the rules.
Always remove batteries when they are exhausted.
Do NOT short-circuit the supply terminals under any
circumstances.
Important message for parents/guardians
Please make sure that children do not attempt to insert any of
the game plugs into electrical wall sockets!
Rules of the Game
This Electro
®
game is meant for young children, who cannot
yet read (properly). The questions and answers are all clearly
illustrated using drawings.
The children will, of course, need a little help, especially in
the beginning.
How does Electro
®
work?
Switch Electro
®
on using the On/Off switch on the frame.
• Place the card you want to play in the box.
The cards are divided between the left and right-hand sides.
The left side shows the questions, and the answers are on
the right.
You ask a question by placing a plug into the hole next to a
drawing on the left side. You look for the answer on the right
side. You insert the plug into the hole next to the answer on
this side. If the answer is correct the lamp will shine.
Once you have fi nished playing, you can click the plugs back
onto the frame.
You can then turn off the frame using the On/Off switch.
Before you start
Each card deals with one type of task. There are 5 cards
which have been printed on both sides. Your child will
probably not be able to answer all the questions immediately.
This is to be expected. After all, children need something to
challenge them. It is advisable to start off with a card that you
think your child can cope with easily and that corresponds
with his or her stage of development.
Below you will fi nd an explanation for each of the cards:
1 Who’s who?
All the friends are running around. Which friends look
exactly the same? Look carefully and fi nd the right
picture!
2 Can you count?
You have to look very carefully now! You will see a
number along with the same amount of little animals.
Counting has never been so much fun!
3 Only half visible!
Oops, only half the picture is visible. Where could the
other half be?
4 The bottom half has gone!
Oh dear, only the top half of the animals is visible. Can
you fi nd the bottom halves?
5 From small to big and big to small
All the doggies change size just like that. Do you know
who belongs to who?
6 Animal shadows
Goodness me, all the animals are having fun but you
can only see their shape. Do you know who they really
are?
7 Find the right picture
You can only see a little piece of each animal. Do you
know which picture they come from?
8 Finish the puzzle!
All of the puzzle pieces are in a muddle. Do you know
where they go?
9 - 10 More puzzles
Can you place all the puzzle pieces back in the right
picture?
GB Electro
®
Disney Animal Friends Rules of the Game
DAF Handleiding.indd 6DAF Handleiding.indd 6 12-12-2006 15:06:5212-12-2006 15:06:52
5


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