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Sous l’eau, les joueurs peuvent se prendre mutuellement
leurs cartes. Si tu arrives sur une case où se trouve déjà
un joueur, tu peux lui prendre l’une de ses cartes (celle
que tu veux !). S’il y a deux joueurs sur cette case, tu peux
choisir une carte dans chacun de leur jeu (soit deux
nouvelles cartes pour toi !). Et si ces joueurs se trouvent à
ce moment-là sur une case Polochon, Euréka ou Sébastien,
tu as alors le droit à trois cartes (les cartes de tes
adversaires + la carte de la case) !
Echelle de Corde
Tu peux monter à bord du bateau si tu possèdes au moins
une carte de chacun des amis d’Ariel (une carte Polochon,
une carte Euréka et une carte Sébastien). Lorsque tu es
sur cette case, repose une carte de chacun des amis
d’Ariel et place-toi sous l’échelle. A partir de cette case,
les autres joueurs ne peuvent plus te prendre de cartes.
S’il te manque des cartes, refais un tour jusqu’à ce que tu
aies réuni les trois cartes différentes qui te permettent de
monter à bord.
Au tour suivant, tu pourras commencer à ouvrir les
trappes pour chercher le Prince Eric. Choisis la trappe que
tu veux ouvrir, retourne cette tuile et montre-la aux autres
joueurs.
Si c’est le Prince Eric, bravo !
Tu as gagné et le jeu est terminé !
Si c’est Grimsby, le chien Max ou Louis le cuisinier,
il ne se passe rien. Remets la trappe à sa place et tu
pourras en ouvrir une autre au tour suivant.
Si c’est Ursula, la sorcière de la
mer… dommage ! Elle t’a découvert
et te jette par-dessus bord. Referme
la trappe et retourne à la case
Départ. S’il te reste encore des
cartes, garde-les. Il te faut à
nouveau atteindre l’échelle de corde, mais n’oublie pas
que pour montrer sur le bateau tu dois avoir les cartes
des 3 amis d’Ariel. S’il t’en manque, refais un tour.
ARIEL
THE LITTLE MERMAID
For 2 – 4 players
From 5 years of age
The game takes about
half an hour to play
Contents:
Game board
24 playing cards
4 Ariel characters
7 yellow cards
Dice
Rules of the game
UK
On the board you see Ariel’s underwater world with the
Prince’s ship. The aim of the game is to capture the
Prince, who is on board the ship. The player who
succeeds is the winner, but it is not as easy as it sounds!
Before you can climb on board using the ladder, you have
to collect Ariel’s three friends, make a journey through
the underwater world and share your adventures with
Ariel. In particular, make sure you avoid Ursula’s two
dangerous ‘little darlings’, who are out to steal your
friends!
Before you begin:
Shuffle the seven yellow cards and place them in the
spaces on the ship. Place the rest of the cards in three
piles of eight, alongside the board. These three piles form
the pot.
The game begins:
Each player chooses a character and places it at the
start, marked with the arrow. The player whose birthday
is next starts first. The player on the left then follows.
You move as many squares as are indicated by the dice.
If you land on a square with a picture on it, read the list
to see what you have to do.
Ariel_HDL.indd 6Ariel_HDL.indd 6 07-07-2006 08:37:3007-07-2006 08:37:30
6


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