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Rules of the game
Preparations:
Position the game board on a at surface.
Each player selects a playing piece and places it on Space 1.
Aim of the game:
To be the rst player to reach the nish after avoiding all the obstacles.
Rules of the game:
The players take turns to throw the dice. The player with the highest score rst
may begin. He or she throws again and moves his or her playing piece as many
spaces as the number on the dice. If he or she lands on a special space, the
associated instructions must be followed. The turn then goes to the next player.
Special spaces:
The numbers of the special spaces are shown in a red circle.
Mickey: Spaces 5, 9, 14, 18, 23, 27, 32, 36, 41, 45, 50, 54 and 59. The player
continues to the next space with a picture of Mickey and throws the dice again.
If the player lands on space 59, he or she can move to space 63.
Bridge: Spaces 6 and 12. The player passes the Bridge and continues
forwards (or backwards) to the other space with a Bridge. He or she then
throws the dice again.
Petrol Station: Space 19. The player skips turn.
Magic Dice: Spaces 26 and 53. The player continues forwards (or backwards)
to the other space with a Magic Dice and throws the dice again.
Well: Space 31. In order to get out of the Well, the player must wait to be
relieved by another player. He or she may throw the dice again after missing
three turns.
Maze: Space 42. The player misses two turns.
Jail: Space 52. The player misses three turns.
Wicked Witch: Space 58. Oh dear! The player has to go back to the start.
End of the game:
Space 63. The rst player to reach this space wins the game. But he or she has
to throw exactly the right number on the dice! If the player throws a higher number,
he or she has to count backwards from here.
17818_Rules.indd 317818_Rules.indd 3 29-10-13 08:4829-10-13 08:48
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