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Mob Monsters: When a mob monster attacks another monster, roll three dice, and add the best two results
together to see if the attack is successful. A mob monster can only attack a monster in the same space.
Winning The Game
When all of the houses, hotels and properties have been taken as prizes or discarded from the game, the game is
over. Add up your points; the player (or players) with the highest score wins. Player token items may still be on
the board after the game ends.
Special Board Spaces
Go: Energize – Take another turn.
Community Chest: Get A Move On – On your next turn, roll three dice when you move.
Income Tax: Taxman – Steal a prize (your choice) from any other player.
Railroads: Shortcut – Jump to the next railroad in either direction. If you are a giant monster, you can instead
throw a train car if you attack from this space. The rules are the same as throwing a house or hotel, but add
just 1 to the result. If you succeed with the attack, you can collect a prize from your enemy. These special
abilities can no longer be used if the property is destroyed (if the title deed card for this space is taken as a
prize).
Chance: Army – Roll one die. On a result of 4 or better, choose one monster anywhere on the board. Roll one
die, and move the monster that many spaces in either direction (your choice).
In Jail/Just Visiting: Anti-Monster Squad – Roll one die. On a result of 3 or better, choose one monster
anywhere on the board. That player must discard one prize. Place it back in the box. It is out of the game and
is worth no points.
Electric Company: Power Outage – Choose two monsters on the board (this can include your own monster) and
exchange their places. This special ability can no longer be used if the property is destroyed (if the title deed
card for this space is taken as a prize).
Free Parking: Survey The Scene – Choose another monster on the board and move that monster to any other
space.
Water Works: Sewer Tunnels – Move your monster to the same space as any other monster on the board and
make an attack. You can also make your regular attack, if you have not already done so as part of your turn.
This special ability can no longer be used if the property is destroyed (if the title deed card for this space is
taken as a prize).
Go To Jail: Anti-Monster Squad – Roll one die. On a result of 3 or better, choose one monster anywhere on the
board. That player must discard one prize. Place it back in the box. It is out of the game and is worth no
points.
Luxury Tax: Taxman – Steal a prize (your choice) from any other player.
Player Tokens
Battleship: Attack From The Sea – Place this token back in the box to declare an anti-monster squad attack on
another monster. Roll one die. On a result of 3 or better, choose one monster anywhere on the board. That
player must discard one prize. It is out of the game and is worth no points.
Cannon: Heavy Weapons – Place this token back in the box to declare an anti-monster squad attack on another
monster. Roll one die. On a result of 3 or better, choose one monster anywhere on the board. That player
must discard one prize. It is out of the game and is worth no points.
Car: Swing An SUV – When you make an attack, place this token back in the box to add three to your dice
result. You can turn in the token before or after the dice roll.
Dog: Snack – Place this token back in the box and re-roll the dice. You can use this special ability for
movement or attack.
Horseman: Statue – Add 2 points to your score.
Iron: Factory – Add 2 points to your score.
Money Bag: Bank – Add 2 points to your score.
Shoe: Armor – Place this token back in the box to prevent another player from stealing one of your prizes.
Thimble: School – Add 2 points to your score.
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