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DEUTSCH
Spielablauf
I
hr spielt im Uhrzeigersinn. Der kleinste Wild
f
ang von euch beginnt
.
W
as hast du
g
ewürfelt?
S
chau dir die Wür
f
el
f
arben und die
f
arbigen Rahmen der Hindernis
-
k
arten vor deinem Pon
y
an.
P
assen die gewür
f
elten Farben zu den Hinderniskarten vor
d
einem Pon
y
?
Ja
?
– Super! Du dar
f
st jetzt so viele Hinderniskarten überspringen,
w
ie du farblich passende Würfel hast. Nach
j
edem Sprun
g
musst du
d
en entsprechenden Würfel beiseite le
g
en. Wenn du Glück hast,
k
annst
d
u a
l
so
b
is zu vier Hin
d
ernisse ü
b
erspringen.
N
e
in? – Schade! Wenn keine Farbe passt, muss dein Pon
y
leider
stehen bleiben. Aber du dar
f
st die Lau
f
strecke verlängern. Nimm die
H
inderniskarte hinter deinem Pon
y
und le
g
e sie mit etwas Abstand
h
inter das letzte Hindernis der Strecke (= Zielhindernis). So verlän
g
erst
d
u die Lau
f
strecke.
Jet
z
t
i
st
das
n
äc
h
ste
Kin
d
mi
t
W
ü
rf
e
ln
a
n
de
r R
e
ih
e
.
Spielende
W
er sein Pony a
l
s Erster ü
b
er
d
as Zie
lh
in
d
ernis springen
l
ässt, ist
h
eute in Best
f
orm und gewinnt das Spiel.
Variante
I
hr spielt wie im Grundspiel bis auf fol
g
ende Änderun
g
:
- Wenn dein Pon
y
an letzter Stelle steht und du es nach dem Würfeln
nicht weiterspringen lassen kannst, dar
f
st du die Hinderniskarte
vo
r ihm we
g
nehmen und die Laufstrecke damit verlän
g
ern.
An
sc
hli
e
ß
e
n
d
i
st
das
n
äc
h
ste
Kin
d
a
n
de
r R
e
ih
e
u
n
d
w
ü
rf
e
l
t.
3


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