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11
Jeu Habermaaß n° 4224
Un captivant jeu de contrebandiers,
avec un phare tournant.
Pour 2 à 4 joueurs de 6 à 99 ans.
Idée : Anja Wrede
Illustration: Helge Nyncke
Durée d’une partie : 15 - 30 minutes
Nuit après nuit, le contrebandier
Sven et les membres de sa
bande circulent sur leurs bateaux
pour faire de la contrebande.
Mais attention, Lucas, le gardien
du phare scrute la mer depuis le
haut de sa tour ! Quand le
rayon de lumière découvre un
bateau de contrebandier, il faut
vite faire disparaître la marchandise
de contrebande ...
Contenu
1 plateau de jeu
1 phare
4 bateaux
1 un dé-phare jaune
1 dé blanc de contrebande
20 marchandises de contrebande de différentes valeurs
3 récifs
1 règle du jeu
But du jeu
Celui qui pourra, en ayant de la chance et en réfléchissant bien, emmener
en premier sept marchandises de contrebande d’île en île gagne la partie.
récupérer sept points
FRANÇAIS
10
Are you not a smuggler?”
The smuggler is caught ... but the player answers: “Dear Luke, I’m the
most honest captain of all seas of the world!”
Luke, however, is observant, discovers the smuggled goods and throws
them over board. Of course, only if there were any such goods. He puts
the goods piece of the smuggler caught on a directly adjacent sea
square, without looking at its bottom side.
Important:
If various boats are hit by the beam at the same time, the goods of all
boats are thrown overboard.
Sea squares with goods on them can be passed at any time.
A smuggled goods piece on a sea square can be loaded onboard any
boat.
The boats can transport only one piece at a time.
Whoever moves their boat, with goods onboard, onto a square with
goods on it, can swap the goods.
Loading or swapping goods makes remaining dots useless.
If you have forgotten to which island you have to transport your
goods you can take a look at the bottom side of the piece.
Your boat reached the harbor of the right island?
Uncover your smuggled goods piece and show it to the other players.
If you really reached the right island you can take it and place it with
the light blue side face down in front of you. Then you immediately
can take a new goods piece from the island, have a secret look at it
and load it on your boat. If no smuggling goods are left on the island
you have to move to another island to load goods.
If, however you reached the wrong island, you have to go on and
move your boat in the next round towards the right island.
End of the game
On the backside of the smuggled goods 1-3 pictures (score) are shown.
The game ends as soon as a player has collected goods with a value of
seven or more points. This player shouts “Smuggler Ahoy” thus winning
the game and being named chief of the smugglers gang.
More difficult variation with additional rock game pieces
Before starting to play, place any number of the three rock pieces onto
free sea squares. Thus the path gets longer and more difficult.
Watch out: At least one possible way has to lead to each harbor.
Smuggler caught?
Goods on directly
adjacent square
load goods piece
from sea/ swap:
permitted
Boat on right island?
take goods, load
new goods’ card
goods worth
7 points = winner
L’île des contrebandiers
5


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