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n Adventure Land, King Agamis rules from his castle. Rich
cities, vast forests and rugged mountain ranges, the majestic
river and the fog areas dominate the country. e large river is
rich with gold, the forests are known for their medicinal herbs
and there is an abundance of mines in the mountains, where
the best swords, far and wide, are forged.
But many dangers lurk there; the fog areas on both banks
of the large river are home to the dangerous fog creatures
which attack innocent adventurers. is has been hap-
pening more oen lately and King Agamis fears that the fog
creatures will soon be a threat to the cities. erefore he
calls upon adventurers from all over to come to Adventure
Land to protect the cities, acquire companions and ght the
fog creatures.
Before you start playing, decide on one of the three adven-
turescenarios. Each adventure has dierent game objecti-
ves and therefore conveys a dierent feel when playing the
game. We recommend starting with Adventure 1 (e Fel-
lowship), the simplest of the three adventures. Adventure 2
(e Magnicent) is a little more challenging and in Adven-
ture 3 (Escape to the Cities) there are many things to pay
attention to simultaneously.
ese instructions contain the basic rules, which apply to all
of the adventures. Each adventure has its own overviewcard,
which not only lists the victory conditions of the given ad-
venture but also any rule changes.
May the bravest win!
I
Place the game board in the middle of the table.
Shue the following cards and place them face down, each
on their own stack, next to the board:
Terrain cards
Fog creatures
Sword tiles
Herb tiles
Place the 30 companions and the water sprite next to the
game board, place the gold tiles next to them.
Decide which of the three adventures you would like to
play in this game:
1. e Fellowship
2. e Magnicent
3. Escape to the Cities
Place the appropriate adventure overview card on the ta-
ble. At a glance, players can easily see the game objectives
while playing.
Each player chooses a color, and places the scoring marker
of that color on the number 0 on the scoring track. e
number of adventurers per player, as well as companions
and swords, depends on the number of players.
Before playing, set the specied number of adventurers,
companions and swords according to this table aside and
put them back in the box.
Each player places an adventurer in the starting area
outside the rows 1, 2, 3, 4 and the columns A, B, C, D. In a
two-player game, each player also places an adventurer in
the starting area outside row 5 and column E.
Turn over 8 terrain cards and place the respective tiles or
companions on the game board (see “1. Turn over 2 ter-
rain cards and placing items on the game board”).
Important: For every fog card drawn and placed, another
terrain card has to be drawn aer the action correspon-
ding to the fog card has been performed.
Create a face up discard pile from the drawn terrain cards.
Number of Back in the box
p
layers adventurers of
companions and
e
ach color
s
words (no. of each)
2
0
8
3
2 5
4
2
2
Take turns in a clockwise direction starting with the youngest player.
Everyone may perform two actions during their turn:
1. Turn over 2 terrain cards and place items on the game board
2. Move adventurer(s)
1. Turn over 2 terrain cards and place items on the game board
e player draws two terrain cards from the deck. e coordinates on the cards
indicate which items from the stockpile need to placed on the corresponding
game board elds. Aer the appropriate tile is placed on the board, used cards
go to the discard pile.
Forest: e top herb card from the stack, unseen
and face down.
Mountains: e top sword tile from the stack,
face down.
2 3
30 x city
cards
18 x river
cards
28 x moun-
tain cards
14 x fog
cards
20 x forest
cards
110 terrain cards
B 4
B 4B 4
B 7
B 7B 7
B 5
B 5B 5
H 4
H 4H 4
30 companions
1 water sprite
4 scoring markers (black, green, violet, orange) 3 adventure overview cards
40 adventurers (10 x black, 10 x green,
10 x violet, 10 x orange)
1 game board
Set up for 2 players
GAME CONTENTS
PREPARATION
3 dice
A 1
A 1A 1
TL 86857
HOW TO PLAY
A 1
A 1A 1
TL 86857
4 x 4 x 3 x 2 x 1 x
14 fog creatures:
28 swords (additional values 0, 1, 2, 3)
80 tiles:
20 herbs (values
2, 3, 4) 18 go
ld pieces
B 4
B 4B 4
City: A companion
B 5
B 5B 5
2


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