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ProDuction MoDifiers
Protest: A district in protest can still produce
resources.
Strike: A district in strike cannot produce any
resources.
Outage: A district in outage cannot produce any
resources.
Development: e value of the primary resource
in the district is increased by one.
Orgcrime Unit: A district that has an orgcrime
unit cannot produce its primary resource.
Human First Unit: When a district that has a
Human First unit is exploited, increase unrest by
two stages instead of one. If it cannot increase by
two stages, place an outage token in the district.
threat increases when:
An action card is resolved and involves at least one district
containing an illness token (+2 threat).
An enemy unit, illness token, or outage token moves into
e Root” and is returned to the reserve (+2 threat).
Demand is not met during a demand round (+5–7 threat).
Quick reference
Players should keep this quick reference at hand for easy
reference during gameplay.
stanDarD rounD
1. Action Phase: e active player takes a turn by resolving the
following steps:
a. Refresh: e active player readies his exhausted cards and
draws the action cards indicated on his corp sheet.
b. Resolve Deal: Resolve a deal (see Steps of a Deal below).
c. End of Turn: e active player can resolve his “End of
Turn” abilities. en, he passes the active player token to the
player to his le. e new active player repeats these steps
unless there are no asset cards remaining on the turn track.
2. Production Phase: Each district with an android token is
exploited (produces resources and increases unrest).
3. Event Phase: Draw an event card and resolve it from top to
bottom (including resetting the turn track).
stePs of a DeaL
1. Asset: Reveal the rightmost asset card on the turn track and
place it in the “Revealed Asset” box.
2. Main Oer: e active player proposes a main oer.
3. Counteroer: In clockwise order, each player can propose a
counteroer.
4. Support: In clockwise order, each supporting player can
play cards in support.
5. Resolution: e player with the most support resolves
his oer and claims the revealed asset card. If they tie in
support, the active player wins the deal.
DeManD rounD
1. Score Investment: Each player resolves his investment card.
2. Pay Demand: If any resources in the supply do not meet
demand, increase threat by the amount indicated on the
demand card.
3. Reveal Demand: Reset the supply. Draw one demand card
and set target tokens.
4. Choose Investment: Each player draws two investment
cards and keeps one.
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