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INDEX
Activation .......................................... ,
Actor.................................................. 
Agent ................................................. 
Ally ................................................... 
Artifact ............................................... 
Chamber............................................... 
Class Sheet.......................................... , 
Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
Combat Type ........................................... 
Consumable............................................ 
Corridor ............................................... 
Counter-Attack......................................... 
Defense................................................ 
Dice ................................................ , 
Door .................................................. 
Enchantment....................................., , 
End Phase.............................................. 
Enemies’ Phase ......................................... 
Enemy................................................. 
Event Phase ............................................ 
Experience Phase ....................................... 
Experience Point ....................................... 
Guard ................................................. 
Guardian .............................................. 
Health........................................... , , 
Hero .................................................. 
Heroes’ Phase .......................................... 
Inventor .............................................. 
Item ................................................... 
Level .................................................. 
Lifebringer .............................................
Line of Sight ........................................... 
Micro-Experience Points ................................ 
Minions ............................................ , 
Mob................................................... 
Mob Rules ............................................. 
Move ..............................................., 
Objective Token ..................................... ,
Pillar.................................................. 
Resurrection ........................................... 
Roaming Monster ...................................... 
Room.................................................. 
Shadow Mode .......................................... 
Signature .............................................. 
Skills .................................................. 
Starting Equipment ......................................
Stor Mode............................................. 
Stun................................................... 
Trade .................................................. 
Transmute ............................................. 
Treasure ............................................... 
Weapon ............................................... 
Zone .................................................. 
CREDITS
GAME DESIGNERS:
Raphaël Guiton, Jean-Baptiste Lullien, and Nicolas Raoult
EXECUTIVE PRODUCER:
Thiago Aranha
ART:
Edouard Guiton, Antonio Mainez, Nicolas Fructus, Eric
Nouhaut, Mathieu Chow Cheuk, and Giovanna Guimarães
GRAPHIC DESIGN:
Mathieu Harlaut, Louise Combal, and Marc Brouillon
SCULPTORS:
Juan Navarro Perez, Alex Aragorn Marks, Edgar Ramos,
Edgar Skomorowski, and Arnaud Boudoiron
WRITING
Bran Steele
DEVELOPMENT:
Alexandru Olteanu (lead), Marco Portugal, Fel Barros,
Michael Shinall, and Fabio Tola
PUBLISHER:
David Preti
PLAYTEST:
Luiz Alvarez, Gabriel Antonini, Eduardo Buardi, Fabio
Castro, Nahuel Dias, David Doust, Rodrigo Esper, Júlia
Ferrari, Rodrigo Fock, Patrícia Gil, João Gois, Thiago
Gonçalves, Fabul Henriques, Isadora Leite, Renato Lopes,
Lucas Martini, Bruno Meira, Jared Miller, Diego Moraes,
Carolina Nego, Fernando Nogueira, Flávio Oota, Luiza
Pirajá, Bruno Podolski, Caio Quinta, Sergio Roma, Ricar-
do Senaha, Paulo Shinji, Daniel Silva, Rodrigo Sonnesso,
Danilo Sparapani, Livia Sparapani, Eduardo Vilela, and
Amanda Watson
©  CMON Productions Limited, all rights resered. No part of this
product may be reproduced without specific permission. Guillotine
Games logo is a trademark of Guillotine Games Ltd. Massive Darkness,
CMON, and the CMON logo are trademarks of CMON Global
Limited. Actual components may var from those shown. Figures
and plastic components included are pre-assembled and unpainted.
Made in China.
THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR
USE OF PERSONS  YEARS OF AGE OR YOUNGER.
MASSIVE DARKNESS - RULES
55
45


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