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It is the late 1890s. The British Empire stretches around
the globe. London has grown to become the greatest city
in the world. It is a time of innovation, prosperity and
expansion.
But every paradise has a snake.
In the heart of the capital, something terrible is rising.
You can hear it in the voice of the madman crying out
his psychotic visions into the night. Feel it in the cold,
relentless rain. Smell it in the noxious fumes that seep
from a thousand grinding factories.
Darkness is coming. There is no hiding. The only way out
is through.
You pray your companions have the minerals to follow
you to the end. There’s no need to speak. You know the
questions that grind inside their troubled minds.
Will you live through the night? Will you survive the
London Dread?
London Dread is an expanding world of Victorian horror. Inspired
by the works of Edgar Allan Poe, Joseph Conrad, H. P. Lovecraft,
Sean Phillips, Ed Brubaker, and many others, it sets the scene for
investigate stories of murder, madness and apocalyptic heroism in
which a few determined individuals face off against the horrors of
the Great Unknown.
In London Dread, 2-4 players take on the roles of Victorian
characters investigating a number of stories which come together to
form an overarching narrative.
The game is fully cooperative which means you all play against the
game and win or lose as a team. The goal of each story is to reach
the final showdown and bring down the Story’s Antagonist.
Each game of London Dread is a Story and the main part of each
Story is called a Chapter. Most Stories have two Chapters. The
only exception is the first story, The Letter, which is a single-Chapter
experience designed specifically for players new to the world of
London Dread. Each Chapter has two Phases: a timed Planning
Phase and an untimed Story Phase.
In the Planning Phase you will find 24 cards scattered face down
across the city of London. If you leave them face down, bad things
will happen. If you turn them face up, even worse things might
happen. Turning cards face up, however, is the only way you can
deal with them and remove them from the board. Your task in the
Planning Phase, therefore, is to strike the right balance between
revealing cards – not too few, not too many – and planning your
future investigations as effectively as possible.
During the Planning Phase, you have 12 minutes as a team to flip
cards and plan your 12 Actions.
Once the 12 minutes are up, you move on to the Story Phase.
In the Story Phase, you go through your planned Actions one by
one to see how they actually play out. You will learn that sometimes
planning and outcome are very distant cousins.
Finally, at the end of the 2nd Chapter (or at the end of 1st when
playing your first game), you will confront the Story’s Antagonist
in the Endgame. Your chances in the Endgame will be intimately
connected to the way you played through the Chapters.
If you win the game, you unlock the next story in the overall
narrative.
A timer is required to play London Dread. You can use a phone
or watch, though we strongly recommend you download the free
London Dread app (available for Android or iOS) or get the free
audio files available at Greyfoxgames.com. The soundscapes and
voiceovers greatly add to the immersion and feel of the game.
The World of London Dread
Game Overview
Gameplay Breakdown
Timer
2


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