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Faction Lore
T
he creation of Aughmoore was a violent process, and during its
solidication, pockets of magic were trapped deep inside the world. As
it cooled, this magic bubbled slowly to the surface and was encased in mud
right before escaping to the atmosphere. e earth-shattering storms of the
forming universe energized the encased magic, and in a violent reaction, it
took form. is mix of magic, energy, and earth became the rst egg nest of
the Lizardfolk.
e grimy homelands of the Lizardfolk are a treacherous place. However,
the viscous membranes and resilient scales of the Lizardfolk grant them a
resistance to the fetid chemicals, and their ability to withstand the muck has
given them the chance to discover the power of the rot. A keen knowledge
about the nature of matter decomposing into energy and vice versa has
allowed the Lizardfolk to tap into natural energy stores to fuel their hexes.
Once rmly protected by the fearsome headhunters, the Lizardfolk began
exploring every turn of their squalid homelands. e prolonged exposure
to the corrupting forces of the swamp led to a warped psyche, giving them
estranged visions and the ability to briey remove themselves from vines
that entwine time and space. is warp sends the Lizardfolk into a berserk
state, which many use either to maintain a great productivity or to hunt for
treasures in the wastes.
Energized by the addicting sensation, the Lizardfolk quickly grow tired with
the familiar, and have begun straying into conict if only to experience the
new territories of their neighbors. If resisted, they have been known to grow
deeply vindictive, and oen join at night to cast voodoo curses against those
who have halted their curiosity. ey will not stop until they have explored
every corner of Aughmoore, and those who stand in their way are nothing
but collateral.
If you win with the Lizardfolk, read aloud:
Aughmoore has fallen into chaos! e Lizardfolk have gutted and pillaged
every race, leaving nothing but destruction behind. e plains have turned
to desert, the forests to swamp. Aughmoore has become a wasteland with
nothing new to oer the ravenous Lizardfolk who must now nd a new
world to conquer or else give in to total insanity.
D
espite strained relations between the Dwarves and Elves, an infamous
romance between them prevailed. Before the star-crossed lovers
execution, they gave birth to a pair of twins. e children inherited the
analytical aptitude and stature of their Dwarven father and the abstract
ingenuity and ears of their Elven mother. ey were spared the fate of their
parents, but were forced into exile. Banished to a life of two conicting
cultures, these sibling relied on each other and their cunning to survive.
rough intricate experimentation with magic and technology, the siblings
engineered their rst ospring. us began the chapter of the Goblins.
Highly occupied by invention, and perhaps persuaded by the fate of their
birth parents, the Goblins do not develop romantic relationships. ey are
not, however, withdrawn. Finding comfort in their unity as a spurned race,
the Goblins have developed an interdependence much like the many gears
of the machines they have created. e ideas of many are compounded
together to make highly eective, though convoluted, contraptions. Many
have argued that the best solution is the one that is most simple, but any
Goblin could convince them otherwise, though their argument would veer
through a labyrinthine array of premises.
In the impending conict of Aughmoore, the Goblins nd a great deal
of strength in numbers against their many spiteful enemies. rough
collaboration, they have thrived against the odds. e “twin-tanks,” as the
articial reproduction devices have been named, have been modied for full
capacity, and the numbers of the Goblins are growing. rough hardship
and strife, their genius will carry them together towards victory.
If you win with the Goblins, read aloud:
rough their ingenuity and camaraderie, the Goblins have taken control
of Aughmoore. Only a few isolated regions remain outside their power,
inhabited by the weak who deserted their armies and ed from the
bloodshed. Everywhere else, the Goblin twin-tanks cover the ground,
multiplying their numbers to the point that no one would ever dare
challenge their dominion.
Lizardfolk Goblins
3


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