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K) GHOST CARD DRAW PILE
Add the 10 new ghosts to those of the base game.
Shuffle all the Ghost cards and, according to the number of Taoists in the game, keep
the following number of cards:
4 Taoists (5 players): 50 cards
3 Taoists (4 players): 45 cards
2 Taoists (3 players): 40 cards
1 Taoist (2 players): 35 cards
The Summon cards (N) replace the Incarnation cards in the Ghost card draw pile. Depend-
ing on the difficulty level chosen for the game, take the Summon cards (1, 3 or 4) and
place them according to the normal rules, instead of the usual incarnations.
L) INCARNATION CARD DRAW PILE
Add the 5 new Incarnation of Wu-Feng cards to those of the base game.
Shuffle all the Incarnation cards to create a draw pile near the player taking the role
of Wu-Feng.
M) ACTIVE TAOIST MARKER
The Taoist who begins the game is randomly chosen. That player places the Active Taoist
marker on their board. That marker is used to indicate the board of the active player.
Wu-Feng takes the Ghost draw pile, the Incarnation draw pile and the Curse die. It is now
up to that player to manage these game elements. The Curse tokens not drawn during
set-up are also kept close at hand. Note that all game elements (Qi, Tao, Yin-Yang, Neu-
tral Power tokens, etc.) belonging to the Taoists are visible to Wu-Feng.
The game can now begin...
D) WU-FENG BOARD
The player taking on the role of Wu-Feng places the Wu-Feng board in front of himself
or herself: this board has two sides (randomly determine the side used for this game).
E) DEMONS AND SHADOW OF WU-FENG FIGURINES
Place the 3 Demon Figurines and the Shadow of Wu-Fenggurine on the Wu-Feng board.
F) SKELETON TOKENS
Wu-Feng has 3 Skeleton tokens which are placed on the Wu-Feng board at the begin-
ning of the game.
G) CURSE TOKENS
Sort the Curse tokens by level (1, 2, 3, 4) while keeping them face-down.
Wu-Feng draws 5 level 1 Curses, 4 level 2 Curses, 3 level 3 Curses and 2 level 4 Curses.
The remaining tokens should be kept close at hand. The level 1 curse tokens are
then revealed and will remain visible to all players; the other tokens are kept
face-down for the moment.
Note: If you are not playing with the White Moon expansion, return to the
box the 4 Curses bearing the White Moon icon.
Description available on the game aid
H) BLOODY MANTRA CARDS
Sort the Bloody Mantra cards according to level (2 Qi, 3 Qi, 4 Qi)
Randomly draw 3 cards of level 2 Qi, 2 cards of level 3 Qi and 1 card of level 4 Qi.
Place, face up, the 6 cards drawn, sorting them by level for ease of use.
The remaining cards are set aside, sorted by level: they will be used later in the
game.
Note: If you are not playing with the White Moon expansion, return to the
box the 3 Bloody Mantra cards bearing the White Moon icon.
Description available on the game aid
I) BLOOD BROTHER MARKERS
The Blood Brother markers will be used in the game. Keep them close at hand, in the
reserve with the Tao and Qi tokens.
J) CALLIGRAPHER VILLAGE TILE
A new Village tile is added to those already present. We recommend using it for your
first few games. Like other Village tiles, its presence isn‘t required for the game and
you can randomly choose the nine tiles to be used in your games.
Description available on page 9
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