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Advanced rules appear in these nifty little scrolls.
seTup
Place the board in the middle of the table. Each player
selects a color and puts the following into his personal
supply: 3 pawns, 4 player discs/reeves, 11 action cards, 7
influence markers, 7 food, 7 shillings, 1 player pouch and
1 reference card 1 . Each player places his blank player
disc 2 on the scoring track.
Now, create a general supply of resources as follows:
Place the vessels 3 near the Alchemist Guild. Place the
influence markers and monsters 4 near the Knight Guild.
Place the king’s seals/rosary beads 5 near the Noble
Guild. Place the shillings and archery targets 6 near
the board.
Shuffle the Royal Writ cards 7 and put them
facedown. Create six stacks of region tiles 8
in descending order. Remove the double-sided location
discs including the 12 feudums 9 and put them in the
general supply. Shuffle the remaining locations 10 and
place the ones marked with a circle on the starting spaces
circled in pink, and the others on the remaining map spaces.
Finally, turn all the location discs face up.
Place goods into the Merchant Guild 11 as shown, leaving
the last space in the saltpeter and sulfur rows empty. Place
goods into the Alchemist Guild 12 as shown, leaving 2
spaces in the food cart and 2 in the the sulfur bowl empty.
Also, randomly draw 2 vessels and place them in the guild.
Put the rest of the goods into the haversack 13 . From the
general supply, place 2 influence markers per player in the
Knight Guild 14 as shown. If there are fewer than 4 players,
add “dummy” rows so there are at least 4 colors in play.
Shuffle all 17 king’s seals (red side up) and draw 4 to place
on the scrolls in the Noble Guild 15 as shown. Draw 4
more and flip to reveal rosary beads and put them in the
Monk Guild 16 on the rosary. Draw 1 more and flip to reveal
a rosary bead and place it atop a chicken in the Farmer
Guild 17 . Randomly draw 10 goods from the haversack
and put them in the barn in the Farmer Guild.
Place the epoch marker 18 on the epoch I space (the first
sunray). Randomly select 6 goods 19 from the haversack
and place 1 in each region beside the location featuring
the letter “N”. Randomly select a starting player and give
him the starting player marker and the progress die 20 .
In turn order, each player selects 3 different goods
of his choice from the haversack. If a player chooses
a sulfur good, he must decide whether to put it into
his wine barrel (it helps nourish your pawns) or into his
personal supply (It lets you play two actions in a row).
More on that later!
In turn order, select a character icon on one of your
pawns and position it face up beside one of the 6
starting locations circled in pink. Immediately place an
influence marker from your personal supply onto the 5 vp
hexagon in the guild bearing the same icon as your pawn. If
the hexagon is occupied, place it on the 3 vp hexagon. You
are now ready to play the basic or advanced game.
3


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