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Cloud Giants
1.
Use Lyn Armaal.
Lyn Armaal provides you with
an extra source of movement
and a way to recruit units
remotely. Don’t forget to use it
to mobilize your forces early.
2.
Be ruthless.
Use Countess Sansuris ability
to claim Artifacts when you
can. Use the muscle of your
powerful giants to attack the lesser races. Anyone who
gets in your way deserves to be crushed!
Storm Giants
1.
Be intimidating.
Get out into the world as soon
as you can. Even though your
units are worth many Ordning
Points, your Champions
are dicult to kill and will
give others pause. Use this
opportunity to make alliances
early and free Hekaton as
soon as possible.
2.
Put the other giants in their place.
Your greatest weakness is your stacking limit of 3.
Therefore, you need to strike where your enemies are
most vulnerable. If you allow your enemies to carefully
prepare an assault against you, they will nd ways to
tear you down. Dont let them get that far.
Frost Giants
1.
Raid early and often.
If you are ever to have hope of
nding the Ring of Winter, you
need to conquer some early
regions and then perform
raids there. Accomplish your
rst special Event as soon as
you can.
2.
Establish a strong army.
Spreading out can be dicult for the frost giants, as they
are not very defensive and are worth a decent number of
points to their enemies. If you are to move forward and
start freezing the world, you will need to build at least
one big army with which to trudge around the game
board. Be careful to get out of your corner of the board
when you can, so that you do not nd yourself penned in
during the later turns of the game.
Fire Giants
1.
Build your titan.
No giant race is as dependent
on its Event Cards as the
re giants. Attempt to steal
Maegera within the rst 2 - 3
turns if possible, either by
securing the correct rune or
by rushing into Gauntlgrym as
soon as you can.
2.
Attack with your titan.
When Duke Zalto and the Vonindod lead an army across
the map, both dragons and enemy giants fall quickly to
their onslaught. Don’t be afraid to use the massive Titan
of Death once you’ve built it!
CREDITS
Game Design: Andrew Parks
Lead Graphic Design: John Camacho
Game Development: Matt Cattron, Coleman Charlton, Benjamin Cheung, Doug Faust, Anni Foasberg, Michael Gradin,
Christopher Guild, Norman Hill, Richard Kopacz, Manny O’Donnell, Christopher Parks, Zev Shlasinger, Kyle Volker
Playtesting: Lauren Hash, Chuck Kleinberg, Gabrielle Moore, Sarah Parks, Lon Porter, Bob Smylla.
© 2017 WizKids/NECA, LLC. WIZKIDS, are trademarks of Wizkids/NECA, LLC. All rights reserved.
© 2017 Wizards of the Coast LLC All Rights Reserved. Assault of the Giants, Dungeons & Dragons, Wizards of the
Coast, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are
used with permission.
www
.necaonline.com
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