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RULEBOOK
TM
OBJECTIVE OF THE GAME
In , players assume the roles of their favorite Dun-
geon & Dragons® classes and races. With chosen Character screens
ready, the players select an Adventure that determines the details
of the current game. Each Adventure is broken up into a number of
Scenes. During each Scene, the players face a number of encounter
cards representing monsters and villains. Each turn, players each
have the opportunity to play cards against encounters and purchase
more cards to increase the strength of their decks.
While players must face encounters individually, cooperative play
is the name of the game: players will need to work together to defeat all
the enemies.
Defeat all of the encounters to complete a Scene. Complete all of the
Scenes in the Adventure, and you win the game!
Important Terms:         
bolded.
TABLE OF CONTENTS
GETTING STARTED ................................................. 2
Summary of Play ................................................... 2
Market Cards .................................................. 2
Character Screen .............................................. 3
Encounter Card ................................................ 3
Dragonfire Card ............................................... 3
Setup .............................................................. 6
Revealing Encounters .............................................. 7
COMPLETE GAME RULES .......................................... 10
Scenes & Rounds Order ........................................... 10
Dragonfire Cards .................................................. 10
Additional Encounter Rules ........................................ 12
Tokens ....................................................... 12
Locations .................................................... 12
Turn Order ........................................................ 14
1. Start Turn .................................................. 14
2. Play Cards ................................................. 14
3. Deal Damage ............................................... 15
4. Take Damage .............................................. 21
5. Replenish ..................................................22
6. Market .....................................................22
7. End Turn ...................................................23
WINNING THE GAME ...............................................23
CAMPAIGN PLAY ...................................................23
EXPERIENCE POINTS ..............................................23
Character & Adventure Levels .....................................24
Advancements ....................................................24
Modifying Adventure Levels .......................................27
Building the Market ................................................28
GLOSSARY .........................................................28
FORGOTTEN REALMS®
Dragonfire™ is set in the same world as most of the D&D
®,
fifth
edition releases: the Forgotten Realms. On the world of Toril, the largest
continent is known as Faerûn, and of all the realms and cities in this land,
the Sword Coast, stretching along the western side of the continent, is
by far the most infamous. Its lands and cities are known to almost any
player of D&D—the Moonshae Isles, Baldur’s Gate, Neverwinter, and of
course, Waterdeep.
HINTS: Sidebar hints are found throughout the rules to help increase
your enjoyment of the game! You do not have to read these sidebars
before your first game. Skip them, get through the rules and into a
game. Then you can peruse them to increase your expertise!
BOX CONTENTS
Dragonfire contains everything you need to play:
n Dungeon Difficulty 1 Encounter Deck (20 cards)
n Dungeon Difficulty 2 Encounter Deck (20 cards)
n Wilderness Difficulty 1 Encounter Deck (20 cards)
n City Difficulty 1 Encounter Deck (20 cards)
n Adventurers Difficulty 2 Encounter Deck (20 cards)
n A selection of six Difficulty 3 Encounters
n Basic Market (Equipment Pack) Deck (48 cards)
n Market Deck (60 cards)
n Magic Items Deck (54 cards)
n Character screens (16)
n Adventure cards (8)
n Adventure Environment card
n Adventure Companion booklet
n Sticker sheets
n 8 Class Type markers (2 for each Class Type)
n Tokens
n Plastic clips
n Quick-Start Rules booklet
n Rulebook
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