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7
Catan – Rise of the Inkas
7
Catan: Rise of the Inkas
A B
Stages of
cultural
development
Cultural
goal
Decline
rules
THE TRIBES
OVERVIEW
It is your task to grow and develop 3 successive tribes so that they reach
their cultural goal. If you do that faster then your opponents, you win.
The construction of settlements and cities represents this cultural
development. Each settlement and each city you build adds 1 cultural
milestone (called a culture point) to your tribe. Mark this progression on
your individual culture board.
Once 1 of your tribes attains its cultural goal, its decline naturally follows.
To indicate this decline, your tribe’s settlements/city are covered with
thickets, and the cycle begins anew. You immediately start a new tribe by
placing its first settlement.
Cultural Goal of Your 1st & 2nd Tribe
Once your 1st and 2nd tribes each earn 4 culture points
(a total of 8), they
reach their apex and go into decline. To earn 4 culture points, you need to
build either 2 settlements and 1 city or 4 settlements
.
Cultural Goal of Your 3rd Tribe
If you are the first player to reach 3 culture points with your third tribe,
you win the game.
To earn 3 culture points, you need to build
either
1 settlement and 1 city or 3 settlements.
Culture Board
Your culture board summarizes goals
for each tribe, including the effects of
goal completion.
Stages of Cultural Development:
Each time you place a settlement or
a city on the game board, you must
place 1 culture marker (representing
1 culture point
)
on the next
available space of your active tribe.
Place the markers from bottom to top.
Decline: The rules for transitioning from one tribe to the next are
described below and summarized on your culture board.
TRIBAL DECLINE
Your tribe in decline can no longer develop or expand. The settlements and
cities remain (surrounded by thickets
)
and produce for you. However,
these settlements and cities are vulnerable. Any player may remove a
settlement/city in decline to build a new settlement on its location.
Decline of Your 1st Tribe
Once you achieve 4 culture points with your 1st tribe, you must put that tribe
into decline. Perform the following actions in the exact order described.
Roads: Remove all of your roads from the board and put them in your supply.
Longest Trade Route Advantage Card: If you possessed this advantage
card, you immediately lose it. Give the card to the player who owns the
longest continuous route (with at least 3 individual roads) at this time. If
there is now a tie for longest trade route, place the advantage card beside
the board until 1 player alone has the longest continuous trade route (with
at least 3 roads).
City and Settlements: Cover each of your settlements and/or city
with a thicket
.
Example: (A) Blue built 2 settlements and 1 city. His first tribe is at its apex.
(B) Blue removes all of his roads and covers every settlement and city of his 1st
tribe with a thicket piece.
Decline of Your 2nd Tribe
Once you achieve 4 culture points with your 2nd tribe, you must put that
tribe into decline.
Perform the following actions in the exact order described.
Settlements/city from your 1st tribe: First, remove any settlements/city
belonging to your 1st tribe that remain on the board (remove the thicket
as well) and return them to your supply.
City, Settlements, Roads, Longest Trade Route: Once you have removed
all of your 1st tribe pieces, put your 2nd tribe into decline using the same
procedure described in Decline of Your 1st tribe.
Consequences of Decline
Apply the following rules to all tribes in decline:
No further Expansion: You may not add any roads, settlements, or cities
to a tribe in decline.
Adjacent paths: You can build a road up to, but not past, a settlement/city
in decline. You must first build over the declining settlement/city (by
building a new settlement) before you can build past that settlement/city
(see Fig. “A below).
Rebuilding: You can build over any declining settlement/city (your own
or an opponent’s) on the board. If you build a road up to a declining
settlement/city, you can pay the necessary construction costs for a
settlement and remove the declining settlement/city and replace it with a
settlement of your own. Return the old piece and the thicket to its owner’s
supply.
A B
Example: (A) Red is still expanding her 1st tribe. She is not allowed to build a
road on the paths beyond Blue’s declining settlement.
(B) Red replaces one of Blue’s declining settlements. She returns the old
settlement and thicket to Blue, pays the construction costs for a new settlement to
the supply, and builds a new red settlement on that intersection. Now she can
build her road.
Production: Settlements/cities in decline still produce resource/goods
cards for their owners when anyone rolls the number of an adjacent hex.
Robber: If you place the robber on a hex with a declining settlement/city
adjacent to it, you may rob the owner of that settlement/city as usual.
Active Tribes: In contrast to declining (thicket-covered) tribes, all other
tribes are referred to as “active tribes.
The Tribes
7


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