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After all players have activated all of their Actions for the round (i.e.,
they have all of their dice back), player return their Turn Order Tokens,
and a new round begins with all players rolling their dice. The player
who was last in turn order the previous round will place a die first in the
next round, and then play proceeds clockwise around the table. This
process continues for the remainder of the game.
Whealplyrhavealotherdiebakthe
rudedsadanwoebeis
ReuntheTrOdeTkes
Theplyrwhowalsitrodetheprviu
rudbeisthenwrud
Plytheprcedscokwieaondthetbl
GaeEd
When a player completes their sixth Mission, finish the current round.
After the final round, each player has the opportunity to complete one
last Mission Card if they are able. No other Actions are taken, and dice
are not placed, but Special Abilities from Agency Cards and Special Op-
erations Tokens may be activated. These final Missions are completed
in the same turn order as the final round. After the final Missions have
been completed, the game ends.
NOTE: When completing the final Missions, character abilities cannot be
used. Players score points as follows:
* Points on Completed Missions
* Two points per Code Card they completed and still have in their
play area
2+2+8+6+13+15+11+9 = 56
The player with the most points is the winner.
In the case of a tie, the tied player who completed the most Mission
Cards is the winner. If there is still a tie, the tied player who completed
the single highest value Mission Card is the winner.
WheaplyrcmpltsthersxhMisofnsh
thecretrud
Echplyritrodethehatheoppotnt
tcmpltoelsMisowihottkigay
Acin
SpeilAbiiisfoAgnyCadsadSpeil
OpeainTkesmybeatvaedicudiguig
aAgnyCadtfytact
ChaatrAbiiismyNObeued
Thegmedsadplyrsoeponsfrther
cmpltdMisosadtwoponspecmpltd
CodeCadthesilhaveitherpossin
Crdis
Game Design: Kane Klenko
Art Direction: Kane Klenko
Lead Developer: Carrie Klenko
Cover Illustration: Chris Ostrowski
Character and Item Illustrations: Hokunin
Graphic Design and Cards Layout: Luis Francisco
Board Design: Scott Nicely and Luis Francisco
Rules Proofreading: Dustin Schwartz
ReeadeGaeSudis
President & Publisher: Scott Gaeta
Controller: Robyn Gaeta
Director of Sales & Marketing: Sara Erickson
Customer Service: Jenni Kingma
Demo Team Manager: Julia Smith
The designer would like to thank: My amazing wife, Carrie. Love and stu. My boys,
Carter and Kallen. All of the people who tested Covert, including: Sam Bottoni, Jen-
ny Bottoni, Chelssey Klenko, Sandy Klenko-Blackmon, Caleb Klenko, Keith Matejka,
Steve Kukasky, Pete Cymbalak, Enrique Gandara, Nick Neumann, Morgan Neumann,
Brett Myers, Laura Holmes, Chad Krizan, Caylyn Krizan, Eric Jome, Ed Marriott, Mitch
Zuleger, Ben Kopp, Cole Busse, Eric Schlautman, Marissa McConnell, Aaron Anderson,
Jonathan Goetz, Julie Fromm, Kyle Fromm, Chris Strum, Erica Larson, Aaron Hendon,
Nate Hendon, Kevin Byrnes, Matt Loomis, James Mathe, Stacci Barganz, Todd Barganz,
Mark Bazata.
10


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