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Components:
• 1 game board with universal icons
• 5 sets of pawns and cubes:
1 green set consisting of the main concept pawn
(the large question mark) and 10 cubes
4 sets (blue, red, yellow, black) that each consist of
a sub-concept pawn (the exclamation mark) and 8 cubes
110 Concept cards, each with 9 words/phrases
in three categories of difficulty: Easy, Hard and Challenging.
Tokens for Single and Double victory point tokens
(Single are worth 1 VP, while Double are worth 2 VP)
• 2 player aids
• 1 bowl for storage
Clarifications:
The other players can try to guess the concept as often as they wish.
The team members can say “yes” when others give a good answer or are following
the correct line of thought, but they cannot otherwise communicate directly with
the other players.
The order in which the team members place cubes on the board can be important.
Don’t hesitate to remove the cubes and place them again to emphasize the order in
which they appear.
The team members should talk and consult with one another discreetly as they might
not be thinking along the same lines when it comes to giving clues!
The team members are free to place the cubes as they wish; they are NOT obliged to take
turns when doing so.
The team members can use as many pawns and cubes as they want to aid others in
guessing the word, but they should be careful not to confuse the other players with too
much information. There are no limits or penalties for the number of pieces used!
After some time, if no one guesses the word, the team members choose a third player to
assist them. If despite this helping hand, no one can guess correctly, the players abandon
the word and no one scores any points this round.
The player aids contain a non-exhaustive list of meanings for the universal icons. Feel free
to read the descriptions to discover the wealth of possible meanings.
If the other players are lost, the team members can choose to wipe the board clean of
pawns and cubes, then restart their clue-giving along a different path.
Editors note:
During our extensive testing, we eventually abandoned the points system and
kept only the pleasure of guessing and being guessed. Feel free to do the same
as your enjoyment of the experience will be just as large!
With regard to the level of difculty, we decided not to grant more points for
those who guess words in the Hard or Challenging categories. If you like, you
can reward this level of difculty by giving 1 or 2 additional VPs to the team and
to the player who guessed the word.
Game end:
Once the 12 Double VP tokens have been claimed, the game ends. The player or players
who have scored the most VPs win the game.
The first player to find the solution wins 1 Double token (worth 2 VPs) while each member of the team
whose word was guessed wins 1 Single token (worth 1 VP). Then the next two players clockwise around
the table take a new card to choose a word for others to guess.
Game round:
The team draws a Concept card and selects a word or phrase from the list that
the other players will guess. For your first few games, we recommend that you
choose an Easy word.
Note that Challenging words require mastery of the game by all players.
Place the main concept pawn first to represent the word to be guessed, then
place cubes of the same color to clarify this main concept. Then if needed
or desired, develop sub-concepts by placing additional pawns and their
correspondingly colored cubes (see examples).
Game set-up:
Place the icon game board in the center of the table so that all players can easily see and access it. Shuffle
the deck of Concept cards and place it face down, then create a pile of 12 Double VP tokens and lots of
Single VP tokens. Place the pawns and cubes in the bowl: They are valuable tools for guessing the words!
Now determine in some manner the two neighbors at the table who will form the first team.
Rules of the game
EASY
HARD
CHALLENGING
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