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Field Reference Guide
Major Secrets
Potion of Greater Healing
Use during your turn to heal 2 damage.
(Keep until you use it, then return it to the box.)
Greater Skill Boost
Immediately gain 5 Skill, then return the token to the
box.
Greater Treasure
This token counts as 5 Gold. You may keep it until
the end of the game or spend it normally.
Flash of Brilliance
Immediately draw three cards, then return the token
to the box.
Chalice
Keep this token—it is worth 7 points at the end of the
game. It is not an Artifact.
Market Items
Master Key
Allows you to use tunnels with a lock icon.
(Also worth 5 points at the end of the game.)
Backpack
Allows you to carry an additional Artifact.
(Also worth 5 points at the end of the game.)
Crown
Worth the number of points shown.
(Each player takes the most valuable Crown available
when they buy one.)
Minor Secrets
Potion of Healing
Use during your turn to heal 1 damage.
(Keep until you use it, then return it to the box.)
Potion of Swiftness
Use during your turn to gain 1 Boot.
(Keep until you use it, then return it to the box.)
Potion of Strength
Use during your turn to gain 2 Swords.
(Keep until you use it, then return it to the box.)
Skill Boost
Immediately gain 2 Skill, then return the token to the
box.
Treasure
This token counts as 2 Gold. You may keep it until
the end of the game or spend it normally.
Magic Spring
At the end of this turn, trash a card from your
discard pile or play area. Return the card and this
token to the box.
Dragon Egg
Keep this token—it is worth 3 points at the end of the
game. Advance the Dragon marker one space along
the Rage Track.
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