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Because you rolled the die, you must give your fellow players
any newly earned resources from the stockpile.
Look at the picture below. You are the white player and roll a
“4. You and the red player each have a pirates’ lair next to the
sugar cane island with a “4,” so you each get a molasses tile.
A treasure cave island is also marked with a “4,” so you must
give the blue and the orange pirates 1 cutlass tile each.
Build
On your turn, you can use resources
to buy Coco tiles, and to build pirates’
lairs and ships. You may build/buy as
long as you have the required resources.
A pirates’ lair costs 1 cutlass, 1 molasses, 1 goat, & 1 wood.
A ship costs 1 goat & 1 wood.
A Coco tile costs 1 cutlass, 1 molasses, & 1 gold.
Whenever you want to build something, check your building
costs tile to remind yourself what you can do with your resources.
Pirates’ Lair
You may build a pirates’ lair on an empty lair-site, but only if
one of your ships is adjacent to it.
Ship
You may build a ship on any empty ship-site, but only if it is
adjacent to one of your own pirates’ lairs.
If you roll a “6,” no one receives resource tiles. Instead, you
move the Ghost Captain onto any other island of your choice.
Then, you take 2 resource tiles normally produced by that island
from the stockpile. As long as the Ghost Captain is on an island,
no one receives resource tiles for their pirates’ lairs adjacent to
that island when the island’s number is rolled.
4
“Did you notice? There’s no ‘6’ at all on
the game board, because if a ‘6’ is rolled,
something quite different happens ...
something
something
“So, if you roll a ‘6’, no resource tiles are
distributed. Instead, you move the Ghost
Captain onto another island. You also take
two resource tiles produced by that island
from the stockpile. Of course, the best thing you can
do in this instance is to place the Ghost Captain on
an island where only your opponents have built their
pirates’ lairs. Or, where you can take resources that
you can immediately use to build something.
distributed.
distributed.
two
“You must always build in an alternating
fashion. Either a pirates’ lair and then a
ship, or a ship and then a pirates’ lair.
So, you may not build past another play-
er’s pirates’ lair or ship, and you may not share a
lair-site or ship-site with another player.
fashion.
fashion.
ship,
ship,
The orange player may
build a ship here.
The orange
player may
not build a
prirates’ lair
here—he/
she has no
adjacent
ship.
The orange player may not
build a ship here—he/she has
no adjacent pirates’ lair.
The orange player may
build a pirates’ lair here.
59919_Chr Rules 032412.indd 4 3/27/12 5:12 PM
4


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